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Download: https://www.patreon.com/file?s=150145&h=2429058&i=120297 Mirror: https://mega.co.nz/#!BZ1QTK4Z!pv59LxJ4CtRsn9SaiEDthO0qGSqxUVShdKBP-emBAw0 It's finally happened. The first beta release of SMS, 'bout damn time too. The beta introduces a system to gain 'science' which unlocks new tools periodically as you play. There's also a short tutorial to introduce some of the mechanics, and unlock a basic array of tools. "S" and "L" keys can be used to save and load the game. This system is very basic so it may cause issues. With this release, I'll be taking a short break from SMS for a number of reasons. First and foremost I've been very burnt out, and thus my productivity with this project has dropped far more then I'd expected. A change of pace should help alleviate that. Secondly, for those who aren't aware, Blade has been on his own hiatus due to health reasons. So with the main artist out of commission that drastically limits what I can add. The main thing that I have to add, is the cutscene/splash screen images when you accomplish various tasks. I can't add those properly without Blade to do the sketches. I also have a couple of tools that I'd like to add, but those are (mostly) minor additions that won't take much after the art is ready. Finally I haven't had much feedback lately, and I feel like that means people aren't interested in what's being added, or they're just bored of the game at this point. (Which is totally fair, this isn't a game that I expect people to play for years or anything) So currently I feel like a change of pace might help refresh interest for everyone, and it will hopefully open up some new opportunities for me. Again this is just a break. I'm not calling SMS done when it's not. I came into this with some clear goals, and I intend to complete them. Once Blade is back in working order and we can get a stream set up I'll get back to adding in cutscenes and the final tools that I'm missing. That being said, over this break, I will still do updates for bugs, and occasional tweaks if I see fit. These updates will likely all be public, and I won't be trying to release 2 or 3 patron builds a month. So onto the important Patreon changes. This Patreon will remain open, so if you don't want to support me during this break please cancel your subscriptions before the end of the month. Don't feel the need to support this project or me while I'm doing other things. I'll be making a post on IB, FA, and here when SMS production continues. The financial support while I work on this has been amazing, and truly appreciated, so please don't feel obligated to donate to a project you aren't interested in. Because I'm leaving this Patreon open I have some plans for new game projects that I'd like to try to do. I have 4 ideas that I'd really like to do at some point. Rather then arbitrarily choose one, I'll open a StrawPoll publicly and let you guys decide what you'd all be most interested in. Then for the next month or two I'll be doing extensive planning, until I have a complete and solid idea of how I want the entire game to run start to finish. That will hopefully help streamline production. That also means I'll be posting a lot of concept art, and things like that. Test builds will most likely be non-existent, but you never know, I may throw up some tests once in a while depending on the nature of the game. This new project won't take priority over completing SMS. Once I have the means to start adding serious content to SMS again I'll be doing so, alongside this new project. I realize this is a huge change, and there are likely a lot of issues with it. If anyone has questions, or concerns please let me know either here in the comments, or you can note me privately.

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Comments

Anonymous

Bug maybe? The anal beads don't seem to want to move. I keep clicking but the end only swings up and down to follow the mouse.

Anonymous

I can't get it to start. I have the file downloaded, but when i click nothing happens.

Anonymous

Having the same issue checked in both win 7 and win 8 it's consistent blinks on in the tool bar for a half second then nothing. Running with admin privileges and compatibility mode turned on did nothing.