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So for anyone that isn't aware, I'm taking a short hiatus/break from SMS to work on another project. SMS will continue full production in a month or two hopefully. (For full details check the description here: https://www.patreon.com/creation?hid=2429058) But during that time I'd like to start another project, and I'd like you guys to decide what project that is. I have a couple of ideas that I'd like to do sometime, and I'm curious which one people think is the most interesting. (None of these names are final... at all... they're just so the Straw Poll has a name to things that isn't Game 1, Game 2, and Game 3 X3') Dungeons and Fagons -------------------------------------------------------------------------------------- You play as a party of adventurers sent on a quest to prevent an eldritch horror from being awakened by an evil wizard. You explore the world by travelling to various nodes similar to FTL, or Knights of Pen and Paper. On your travels you can encounter skill testing challenges, unique quests, or monsters. At night your party makes camp and you can interact with them, and they will in turn interact with each other. Two party members with different ideals may clash, and one could leave or worse. Characters with similar ideals may become close friends. The world is yours to explore, you may discover strange cities, quests, unique NPCs and dungeons on your adventure. The game is largely about exploring the world, with the main storyline as a guide to give you a set overall goal as you progress. Similar to how Skyrim functions. The game has a simple control scheme, and could work as a mobile game. Lonk 2: Dark Shovel Soul Knight Adventures -------------------------------------------------------------------------------------- You play as an adventurer in a broken and decayed world. All of it's inhabitants have been turned to stone by a group of demons, each with it's own lair. You explore the overworld in search of dungeons containing the greater demons, and collect their souls in order to free the world from it's state of petrification. The game plays similarly to Zelda II, you have a top down overworld map that you travel on, with random monsters that can be avoided or engaged as you see fit. Encounters, dungeons and other interactable areas are sidescrolling platformers, with proto-smash bros. style combat. Love God Only Not Really -------------------------------------------------------------------------------------- You play as a trainee cupid, or a failing cupid. You have one month to get a couple to fall in love. You can't directly influence the individual characters choices, but you can indirectly influence them. For instance you can't make a character go to an amusement park, but you could leave them a pair of tickets in their mailbox. Your choices will have various impact on yourself and the characters. This game has several variants, one in which it's purely a visual novel/dating sim. You get input and make choices sporadically, and each day you can choose who you follow for that day. The other variant involves adding some point and click adventure game mechanics into the mix. Though most of the story elements would remain as visual novel scenes, your influence in the world is done through adventure game mechanics. You encounter various puzzles, collect and use items on various things to attain different results. Due to the nature of the game, items could have multiple uses, for instance the amusement park tickets could be given to any character(s), or they could just be left unused. Another variant involves using the visual novel aesthetic for the story, but each night you're able to enter into the dream world of the various characters. In this dream world you can complete puzzles in various ways to influence their actions and how they feel about the other characters. VOTE HERE http://strawpoll.me/4314166

Files

Sexy Mad Science: Beta 0.1.0

Download: https://www.patreon.com/file?s=150145&h=2429058&i=120297 Mirror: https://mega.co.nz/#!BZ1QTK4Z!pv59LxJ4CtRsn9SaiEDthO0qGSqxUVShdKBP-emBAw0 It's finally happened. The first beta release of SMS, 'bout damn time too. The beta introduces a system to gain 'science' which unlocks new tools periodically as you play. There's also a short tutorial to introduce some of the mechanics, and unlock a basic array of tools.

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