Devlog and Update (Patreon)
Content
Hey everyone,
Another huge thanks to all my Patrons! I couldn't do any of this without you!
So I've been hard at work creating new content for the next demo.
I've been putting together some arcade cabinets and other fun machines for your character to use.
So as per my previous post the basic idea is you can play the games in order to win tickets that you can spend on prizes. This basic concept is a great test for the new inventory system.
I managed to get allot of the basic mechanisms working. You can win prizes, buy items and play a number of the machines!
I'm going to add a few more "games" your character can play and then link them into the existing systems. My hope is with a little bit of effort I can create a prototype of the basic "game" mechanics with games draining your "health"(Brain power) and food/drink allowing you to re-charge.
Devlog
It really annoyed me that you couldn't use the slides...
...
So of course I made it so you could use the slide
It's veeerrry basic at the moment. But it got me to thinking about the idea of "play". This resulted in a larger update of player movement. Now when you are crawling you actually take up less room allowing you to crawl through tight spaces.
So to give you an idea on my current conundrum.
I can make it look like your character is playing with an object. This would probably be done using a procedural animation depending on the item. But as you might expect this looks interesting visually but might not actually be "fun" for you to do.
An alternative might be to play around with the environment. I could build better ways for you to move. Rather than encouraging you to "play" with an object. An alternative could be to make an environment interesting, with slides and ball pits ext.
I could make sure every play "zone" had a number of different play areas where you could slide and do tricks. These could give you some kind of experience or other upgrade material.
This is just an idea right now. But are there any games you remember where you really enjoyed playing around in the environment or with the environment? I'm looking for ways to give the player interesting ways to spend time and get the most fun out of environments.