Devlog and Update (Patreon)
Content
A another big thank you to my Patrons!
It's been hard going lately with every little bit taking longer than I want. I'm not totally surprised inventory systems are complex and I knew this was going to be a big one.
Unfortunately there are like 7-8 complex systems all overlapping and fighting with each other. Dragging, Using, Saving, Dropping, Swaping, Deselection. Blech....
Basically I have a big house of cards so now I need to start putting weight on it.
You can now use items in the inventory as well as drop items you don't want.
I integrated the new status symbols so they now actually have a purpose.
The diaper system is now fully integrated into the inventory so you can change your own diapers now.
I made it easier to add content to "stores" so that it will be easier to create a trade window.
I'm also experimenting with some items having passive buffs, I have a system I'm going to look to see if that's something I want to continue with.
SO for the moment I'm going to say the inventory is done and it's time to start building the next demo.
This is always a buggy process and I'm going to find all the ways my system doesn't work. I'm hoping that I'll only have to make minor changes but there is always the chance that I haven't considered a huge factor.
Devlog
Okay so I'm starting to think about game-play systems.
This won't be party based, it would be a tonne of work to get extra characters to interact or join in to a fight. It also doesn't work great thematically. I want to the focus to be on you as a character rather than about a group of characters. (The player is supposed to sorta be your avatar).
It will also likely be turn based. But I find some turn based games a little bit slow so I want you to be able to set the speed of the fight. So reduce the number of menus and focus on quick turns a fast back and fourth between you and the enemy.
I'm planning on giving you a number of ability slots you can use during a fight. These will be different attacks or even items. These will link to your player stats and levels.
I'm thinking rather than a static Scissors, Paper, Rock system I'd love something to encourage you to stack different types of ability's and cycle them to get the maximum power.
I'm not looking to create something super hard or even super deep. Something that is just fun and encourages you to unlock new abilities and experiment.
I think having an actual RPG combat type system is going to be important so you have something to do and make the ABDL content feel more special and like it's part of the world. But I don't want to make it feel like a chore, so I want to keep it light and accessible.
Those are my thoughts for the moment,
I'll update you all later this week!