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New (Old) upload on the main page, and an update for everyone here. One thing I've learned from past (big) sessions - plan ahead. A good foundation = a smooth session. That means more time before anything takes off, but I won't be kicking myself down the road at the redundancy of loading characters, adding morphs, adding controls, and not letting the lack of progress upfront weigh down the end goal. Which is something I still need to work on - figuring out what the end actually looks like. 1 picture? 2 pictures? 3? Who knows What I do know is the type of characters I want, and how many there'll be. This is one-on-one. I can easily get tempted to do a gangbang, but the amount of work means I might not get done until mid-August or later. Fuck that. Make it one-on-one, two pirate captains, female / male counterparts, for the fans, profit. If you wanted something other than straight shota, you're supporting the wrong artist. The rendered preview is low quality because after posing with very weighty, hi-res, hi-quality outfits the software switches to CPU render (which is a bad thing). I've learned that reloading the session puts it back on GPU. Tomorrow I place them in the actual environment and start figuring out what pose(s) I want. There could be more than one. Outfits and hair may be changed or be adjusted, you never know. I might want to even do a Keira Spotlight post cause god damn do I love her.

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