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Monday Update!


No! Stop sitting on that. That’s not a chair!
Hi Everyone!
It’s Monday! Last week was almost 100% eqCy and the upcoming interaction system demo featuring this mouse. One stage of this that ended up taking way longer than I anticipated was the dynamically stretching vagina/opening jaw system. I was working on that all the way until Saturday. Got it done though!
It wasn’t even because that in particular took a long time: it’s because I figure the interaction demo can be a robust standalone game in itself if I just add a few things, so I added those things. Specifically I finished:

  • Dynamic stretching entrances that adjust to your real (Quest 2 only) or avatar's penis.
  • Tracking eyes
  • Mouth shapes for her to be able to speak and vocalize
  • Facial expression shapes
  • Jiggle physics on her tail, ears, and breasts
  • More geometry in her breasts so you can change the size of them without them turning into original Tomb Raider breasts.
  • Interchangeable tail and ears, because she’s sort of every critter, and I think I’ve said it before but I really want a rabbit :P.
  • Little bit of AI programming to get her to reposition her legs when it’s appropriate to do so.
  • Minor mesh adjustments to make her feet look a little more attractive.
  • Minor mesh adjustments to make her elbows and wrists articulate a little smoother.

So, busybusy! 
Anyway, largely stretching vagina looks lovely (see attached attack of a road cone) and her mouth opens really wide, now. In all the Besti X derived things a penetrating thing isn’t a specific size relationship to the thing that’s penetrated, so if she’s huge she doesn’t need to stretch much at all, but if she’s small she needs to stretch substantially. Working on it! Fingers crossed there won’t be some other thing and I’ll get a preview out Monday.
<3



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