Update on Adastra Build 12 (Patreon)
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Just to get right into it: I'm pushing the release date to Monday. This will really give me the weekend to go over this update in detail an hopefully troubleshoot some technical issues I'm having. I will go into detail on this below. I know this is disappointing, so to at least give you guys something for the weekend, I've attached a completed illustration for this next update drawn by Haps. While it doesn't explicitly spoil anything, I understand that some of you would rather have no hint as to what is going to happen, thus why it's an attachment.
I feel like these delays are getting more and more regular, which I really, really don't like. Unfortunately, I didn't really account for how much the holiday would impact my availability to work on this update. In the end, extra hours at work and many, many family obligations caught up to me. I'm also having some strange issues trying to implement new assets. This, on top of the fact that this is the first update in which the storyline will begin to diverge based on your decisions, has forced me to delay this update by a few days. Certain things are just taking a lot longer than they should be. I really appreciate your patience. I've said this before, but I'm going to have to work out some type of system that will prevent this delay issue in the future (like having it done a week in advance).
Now, while we are nearing the end of Amicus's story, I would like to let you know that this isn't the end of Adastra's story, or the universe as a whole. In fact, Haps and I are hoping to share something new with you guys concerning the future of Adastra very soon!
On that note, take care. Sorry again. I'm gonna do my best not to let this happen again for the duration of this project.