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Just a quick update on what I've been up to this past little while:

- I got Covid last week.  I've about fully recovered from it with the exception of a harsh cough, but even that's starting to ease up.  It really bit into my productivity, which sucks, but I'm trying to get back into things.

- My current commission is the Flurry the Frostwyrm project for TiTS.  However, I've put that on hold in order to do Lorelei for Halloween - since Lorelei needs content, and art, and coding and testing, she's on a time limit and needs priority over everything else.  I've even paused that Secret Project stuff to try and hustle her through first.

- The roadmap for the next two updates to EE are to first get out content where you can fight the alpha kobolds in larger groups (and all of the sex content that comes with that), and then to get out the more general content of the aftermath later, i.e. living with either being the Alpha of Alphas or being the Beta of Betas.  While this sounds like simple stuff that I've done before already, there are lots of variable that are going into that first goalpost: how many times you've won or lost to them; whether you won or lost on their previous encounter; since I wanted to do group content for them, it'd also track their combined stats and even consistently remember if, say, the second Alpha is male or if the third Alpha is female, etc.  I'm not normally one to complain about spaghetti code since A) I'm not exactly a wizard at Twine, and B) the only person I have to blame is myself, but I really bit off more than I was ready to chew.  All that said, I've been making lots of headways into it and, hopefully, the only thing left to do is write the PC being on the losing end.

- Patreon finally got some sense and introduced the ability to charge patrons on the anniversary of their pledge rather than on the first of the month.  I intend to switch over to that as soon as I can.

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