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BUG FIXES

Fixed Cobalt incorrectly displaying what type of ass she had in her description scene if you give her kobold assets.

GAMEPLAY CHANGES:

Created an array of possible stat adjustments based on individual enemy preferences that I can tweak as necessary so I don't have to bloat enemy scenes with fat blocks of code.  This is an under-the-hood change that doesn't significantly impact gameplay, but it should lighten load times slightly while also providing more variances and content for repeat encounters - before this change, an enemy would prefer to take, say, your ass stat first, and if they couldn't, then they would take your body stat next, etc.  With this change, what stat they take is now random weighted chance: that same enemy will still prefer to take your ass, but there's a chance they'll take something else instead based on a dice roll.  A special scene will play if you have no stat available to take.  This system currently only applies to the Alpha Kobolds.

CONTENT:

You can now encounter the Alpha Kobolds in the Caves.  To do so, encounter and finish at least three kobolds (win or lose; do not run from them).  Unlike the Alpha Imp and the Goblin Matriarch, the Alpha Kobolds are not unique creatures with consistent stats, meaning every encounter with them is unique.  Just like with the basic kobolds, it's 50/50 whether you get a male Alpha or a female Alpha.  Specific kinks pandered to are dominance/submission/master/pet; buck-breaking; exhibitionism and public use; as well as musk play and gigantic asses.

If you have a piece of Cobalt on you, you can take the Alpha Kobold's DNA and add it to her, giving her an absolutely gigantic ass.  Her scenes should properly update with the difference.

Approximately 37,000 additional words of content.  And that's not counting the axed original draft for the Alpha Kobolds.

MISSING CONTENT:

Nothing has been removed; rather, this is about content that I wanted to write, but decided to cut and save for later in the interest of time.  It's been a long while since I got an update out.

I wanted to write the Alpha Kobolds increasing in number and ganging up on you as you kept winning against them, which would drastically alter the combat content and make the fights get increasingly harder.  I got a few scenes into it before I realized that even doing just the one-on-one stuff was going to take a long-ass time to do, so I'm saving it for later.

There is currently no progression with the Alpha Kobolds - they always assume it's your first time down there.  I wanted to write you either becoming the Alpha of Alphas and having the entire kobold forum answer to your every beck and call, or, if you lost/submitted enough, you'd become the forum's sex puppet for even the betas, placed beneath them.  This is also a 'to-do later' thing: this update is about 37,000 words *without* progression.

KNOWN ISSUES:

Every new visit to the Deep Caves assumes its your first time there.  This is currently a feature; repeat visits haven't been written yet and will be included in the next update.

Bug testing was not especially rigorous with the Alpha Kobolds and their combat behaviours (namely, doing combat, then submitting, then doing combat again, etc, and seeing what the game does).  Please report any unusual content you find.

Cobalt *may* not behave correctly with the update to her systems to accommodate the Alpha Kobolds; bug testing was minimal.  I'd appreciate any reports of unusual or unexpected behaviour.

(EDIT: Patreon isn't accepting standalone HTML files for some reason, so I've uploaded the mobile version as its own zip)

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