Oh So Hero! Dev Preview #28 (Patreon)
Content
This development preview will give you a look into new features coming to Oh So Hero!
The game's two developers, Ket & Red, comprise the programming and art/animation sides, respectively.
Here are their updates!
Ket's Update:
Hey everybody! I believe I have fixed the remaining issues with Bates’s AI, and tomorrow we will begin internal testing. As it happens, I also made small improvements to other areas of the game along the way. I’ll have all the details in the changelog when I release the bug fix build on Sunday, February 18th! =}
Red's Update:
Hey guys. A decent chunk of the cutscene stuff is still pretty early, but I wanted to share some little preview images (not many animations yet) of some of them.
On the way to fighting Bates, the player will run into a NPC that informs Joe that someone’s been looking for him in the park.
Bates and Joe's interaction will require quite the range of expression to convey the full range of emotions the fight will bring out.
The cutscene requires a few complex sequences to nail what I'm trying to go for.
Even some of the sex scenes—despite a lot of them being already like 60% animated—require a bit of extra care because of the flying and transitions I'm trying to do.
My current goal is to get them all done by early March, but we will see what happens. Either way, I want to keep you guys in the loop as often as I can. Thank you all so much for your support!