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It is with immense pride and a great sense of accomplishment that we stand before you today to announce the release of Interactions for FurryVNE. This is the culmination of years of hard work, dedication and innovation, finally ready to be shared with you. We know it's hard to believe, but the day has finally come - interactions for FurryVNE are now live, available for all enthusiast tier patrons.

This project started as a dream - a vision to create something truly extraordinary and unique that would not only address current needs but ultimately reshape the furry fandom. Embarking on this journey, we knew the road ahead would be fraught with challenges. Yet, driven by our passion for technology and our commitment to making a meaningful impact, we pushed ahead, no matter what obstacles stood in our way.

As we celebrate this milestone, we are filled with gratitude for the support that has made this day possible. We want to offer our sincerest thanks and deepest appreciation for your continuous support and belief in our mission. Your generosity and engagement have been the driving force behind our project's growth and success. It's your encouragement and contributions that have enabled us to reach milestones we once thought were beyond our grasp and to embark on new ventures with confidence and determination.

We also want to thank our amazing pre-alpha testers: Blacky, MobiusScarf, Craket, Thirteeenth and Thiamine, whose invaluable feedback and tireless dedication have played a crucial role in shaping the development of our application. Their rigorous testing, and detailed insights have been instrumental in identifying improvements, squashing bugs, and refining features to create a more intuitive and robust user experience.

With all that said, here are the release notes:

>>> CLICK HERE TO READ THE RELEASE NOTES <<< 

And the download link (for patrons):

>>> CLICK HERE TO DOWNLOAD <<< 

Thank you, once again, for everything. Your support means the world to us. Together, we are making a difference, and together, we will continue to achieve remarkable things.

All the best.

- FurryVNE Team

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Biscuit

I just spent an entire day getting two characters to make out (kissing and petting) and man it looks really, really good. And hot. I can't wait to create an interaction where a bunch of them sit on that car while the Beach Bums play "Upholstery".

Biscuit

Another quickie: sometimes when you drag a keyframe onto another keyframe to replace it, you end up with two keyframes in the same place even though you are snapping to the group. I noticed this when dragging the last keyframe group of a duplicated timeline to replace the first keyframe group. (edit: I guess I could delete the keyframe I am planning to drag the other keyframe onto but that's soooo much worrrrrk) I think we need a place to find a list of known issues so we don't waste the team's time responding to stuff they already know about.