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https://gyazo.com/52010d5c468bbbc01dc4d22e04b0ef8d

Did some thickening on the arms, head slightly bigger, but most importantly, made the legs smooth since I saw it was pretty lumpy. Added some fat to the buttocks so that he can have a bit of donk to (but not by much, still he needs to be athletic) 

Also I made his legs a bit longer too. I've read that wolfs are in fact staminus runners and one of their main strategies to catch prey is to run them down of exhaustion. 

I also believe that it's time to wrap up and start on the lowpoly version of him too now, I could go on for ever, adjusting, redoing and all of that, but there needs to be progression too. 

But even with that said, Input is as always welcome.

-Dogson

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Comments

Anonymous

Man I wish the dick was still that thick.

Anonymous

That. ASS. HHHHHNNNNNNNNNNNNNNNGGGGGGGGHHHHHHHH

Noobie

Will he have more color and shading added later?

yiffalicious

Yes there will be, This stage is mostly setting up a source mesh, making the overall design work with the silhouette and all of that. Color will be added in the diffuse/albedo map.

Shadow Drake

Looking great he does look much better now ^_^ Looking hard at this to see if anything is 'odd' n well the only thing I can spy is that his neck might be a tad long, but regardless still good n badass the way he is, can't make to do some fun stuff with dis wolfy ;P

yiffalicious

I try out shortening his neck on the lowpoly version, see if that might be better! -Dogson

dethkruzer

These just keep getting better and better.

Anonymous

Is the head/neck and body going to be connected more...seamlessly? Right now it looks like a guy just put on a wolf head mask and the shoulders are just laying on top of his.