YL2 Release - Download (updated) (Patreon)
Content
The first build of YL2's character editor. How exciting!
First, make sure your computer meets the hardware requirements outlined here.
Download instructions
The app comes in a self-extracting archive. You can either run the exe to let it extract itself, or extract it with 7-zip if that makes you feel better.
Windows doesn't seem to like unknown EXEs, so it may block you from running the self-extractor. To unblock it, simply follow these instructions:
Download
Click here to go to the download page.
The hash of the exe is:
SHA256: 983612463B7392A0460847E96D16422C2E22ACF807C0726F232D02898B3F8B37
Getting help with issues
This is an alpha build of YL2. Expect to run into issues!
The best way to get help is to follow the steps outlined in this post in our forum.
How to get the most out of the build
We have some tutorials included in the app that you can find in the Help menu. We would have liked to add more, but we ran out of time. So learning YL2 is a little bit of an adventure at the moment.
We've tried to bake learning into the actual experience of the app itself. Read the description of properties (hover the info icon). A lot of properties are missing a description, but a lot aren't, too.
Also, when selecting certain objects, you get helper messages at the bottom of the screen. Check out for those!
The last tip we can give is (and this is a big one) - study Bunny! Study her in and out, and try to understand. You'll learn a lot from just doing that.
We are huge believers in learning by example, so we think as more people learn the tool and share characters, it's going to become easier for others to learn as a result.
Cloud sharing isn't built into the app yet, but it will be! It's a high priority for us.
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Happy exploring/customizing/creating!
Update 06:44 CET:
We've released a very small patch that fixes issues with certain parts soft locking the application (certain hands and shafts). These were parts that were not intended to be part of the app at launch but somehow made it in there. So we just had to remove the assets to fix the issue (simple fix).