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FYI we're gradually moving to subscribestar, which is less censored <3

Also there's a stream today!

Quick post today. It was a hard week of engine work and I'm exhausted.

This week started great- we got some nice physics code working for player-controlled toys. We can now get proper motion/force from mouse movements. The engine compares the direction of the mouse movement (or machine, etc) to the orifice's path and determines how much force is applied to push the toy in/out, or to grind sideways. 

In previous versions this was directionally hard-coded. Now it's relative, meaning that curved orifices and different angles are possible. 

Then, I ran into a cascading design flaw in the movement code and have been fixing it all week. That's where we're at right now >.>;

I'll be sure to make a more complete post when done with this stuff. 

That's all for now! Sorry for the short post. It's not out of a lack of caring but I'm just very tired. Thank y'all so much for the incredible support <3

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