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Gonna do some quick hits since the progress is more code than visual~

(btw I'm uncensored on substar follow me there)

Also I have a coding stream starting in 30 minutes!

To new patrons: We’re in the middle of an absurdly-long update cycle. Here’s the summary and how to access content.


What's being worked on?

P*netrators

I linked up the remaining back-end parts of the p*netration stuff I showed last week. So, a toy defined in data now reads in its shape and will p*netrate an orifice properly. Working on the animations now, which I'll share when ready ^^

Toy movement

I'm currently working on gracefully swapping between mouse-guided movement, and p*netration movements, which are more restricted. It's different from older versions cause the toys are no longer bound to the characters' models.

In the past, every toy was replicated across every place it could p*netrate. I'm throwing that nonsense out and instead making the toys their own animation rigs. That means a lot more freedom for making and improving toys. 

The downside is that I gotta animate the toy and character separately and make the game line them up. 

Lots of debugger improvements

Made the debugger spit out precise measurements for p*netration. It helps a lot to see exactly how deep/stretchy things are getting. Since the game reads the actual shape of the p*netrator, I can make adjustments via the debugger and transfer them to the data. A very useful tool. 

The neat thing about debugger functions is that most of them will probably be shown to the player in some form of advanced or creative menu. That, or turned into a spell/potion and displayed more in-world.


Q&A

Will there ever be laughing animations? Yeah I plan to! It's always bothered me that there's not much movement for the tickling expressions. It wasn't very doable on previous versions. Will do me best~


Use the release checklist to track overall progress!

... and that's all for now!

I feel super optimistic about the progress so far. Each stage of the p*netration code has felt so solid, making the next steps more confident. So far, no real issues~

It was a tough week for personal reasons but the p*rn game can't be stopped from being born. It's reassuring that my work on the game doesn't grind to a complete halt whenever something comes up IRL. It used to be like that, and then I would have to crunch to catch up. Y'all deserve better out of something you're supporting, and I deserve better. I'm glad I'm not doing that anymore.

Thank you peeps so much for getting us here. <3


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