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The brainnnns are coming along nicely.

I have a coding stream starting now! VODs available.

To new patrons: We’re in the middle of an absurdly-long update cycle. Here’s the summary and how to access content.


What's being worked on?

Okay, I'll be real, I struggled writing a post for this week. I did a bunch of stuff, but I have no idea how to convey the progress made. Now there's not much time left to do a write-up, so I'm gonna try to summarize as best as my adhd brain can.

I've been building the tools to test character behavior (the game object debugger). The debugger lets you see all the different pieces of how and why a character is acting and reacting a certain way.

I'm taking the time to do this right, especially since:

  • The UI I'm building will be used to power the rest of the game.
  • Character behavior is complex, so a good debugger will make development 100x faster.


The Debugger

So we can see all the current states (emotions, subconscious states, etc) the brain is in, then affect or lock them at will-

Then we can see what the character's body is trying to do in response ("Actions"). I can freeze processing all actions, or affect one at a time.

Actions are basically the character's physical personality. How they physically act and react to anything happening to them. Each character can have different ways of acting, defined super easily in the data:

Then, we can see the animations attached to the actions. If you change a character's pose, the action will be the same, but the animations will change. I'm calling these "concrete actions".

Here, I disabled the processing system and overrode the animations manually to test them.

Fine-tuned testing and control over all of these is amazingly helpful. Even just building the debugger has revealed a lot of bugs that would've gone unnoticed for ages. Each stage of this had a lot of work put in on the code side, so being able to see them working now is extremely gratifying.

It's so useful that anytime I build a new feature, I'm planning to build a small debug panel to go along with it. Things just go sooo much faster. 

So... yep! I'm happy to report that everything is working as intended so far!

Next up:

  • The more complex brain states. These are the finite state machines I worked on before. Basically different related states that it person can be in, like the stages of orgasm. Decent tools like this will make it possible to really customize the way characters react to edging and denial, ruined orgasms, and stuff like that. Yay!
  • Facial expressions.
  • Body states
  • Body part sensations
  • Stimulation input

All of these are already built and working with one exception- facial expressions. I'll be doing these on-stream today if I can!


... and that's all for now!

I'm scattered right now, sorry! I super appreciate the support and excitement from everyone. I want to be able to show off the things I'm excited about, but sometimes, like today, I struggle to really put to words how cool the progress is. I hope to show the game in motion in the next post!

Thank you all for supporting the lewds!

Comments

Anonymous

The debugging tool.. I never would have thought of it. Simply amazing what it does or you, and for us as well, ensuring that we'll have the most incredible game you can give us! Thank you, Levi, for all you're doing.