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(Uncensored gif linked below.)

A new version of LC is in internal testing, which means we're getting closer to the next public release! Those with access to dev builds can play around with the new Rarity rig while I finish up the remaining features and hunt bugs. This'll be the first release with BB's art instead of mine, and the difference a real artist makes is incredible. 


FYI: Tier 1+ patrons have access to release candidate builds. Tier 2+ patrons also have access to all dev builds. Public builds are free and available to everyone. My goal with LC is to create a free game of high quality with no exclusive content.


Major new features will probably coincide with new character rigs until the game is feature-complete. In this release, I've been working on back-end systems a lot, so there are a lot of new capabilities in the engine, but the gameplay itself will act very similar to the last version. 


The next public release will have a lot of changes from the last version, and some of them are already implemented in the latest dev build. Here's a rundown of changes I hope to include in the public release.


Major:

  • Rarity rig drawn by BB
  • AJ rig removed
  • Animated background
  • Facial expression system
  • (Text) Dialogue system
  • Title screen
  • Character select screen
  • Working audio
  • New UI
  • Works better in-browser

Minor:

  • Fluid generation improvements
  • Screen resizing and camera improvements
  • Quality of life improvements in gameplay (e.g. stallions are less likely to all target one orifice)

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Comments

Anonymous

may i ask where is the free link to the game?

Anonymous

I don't see the uncensored gif link "below"

Anonymous

you have to click on the 'Love Collector v0.04a in internal testing line' for it to appear

Anonymous

Hey, I really love your game and would love to help support it but money is a little tight right now. I'd be happy to record audio for your game though!

dailevy

Thank you! Don't worry about donating- I only want people to donate if they can spare the money. For audio recording- can you send me an example of your work? Sound design will be a constant process for any game I make, so if nothing else, I'd like to keep a list of people with skills I can assemble in the future :3