Dev Log 002 (Patreon)
Content
Now, onto the dev log-
Forget what I said last week. Flash is an awful program for even slightly dynamic animations. I wanted to stick with it because I was worried about piling new technologies onto what is supposed to be a simple game. After all, everyone else I see is using Flash to animate adult games.
Not us, baby. We're switching gears.
It's called Spine2d. Now we can blend animations (no need to reset to a common pose when switching to a new loop), make real-time programmatic adjustments to animations (I don't even know what to do with this yet but it's awesome), and swap out body parts and attachments without a god-damned headache.
To be clear, this is still a Flash game because it runs as a Flash file. However, unlike most adult Flash games, the animations are imported from Spine and the rendering is being handled by a framework called Starling, which improves performance (especially for potential mobile versions).
My previous plan was a lot of work for a somewhat mediocre result. Now I can add lots more subtleties to the animations without worrying so much. To give it a test drive, I made a few thrusting animations with our friend AJ (okay, technically a changeling in AJ's form). I also gave her some new expressions -- these will probably change dynamically based on what's going on in the game. Lastly, I tested switching in a larger penis.
You can see how it went in the attached images.
Since I'm no longer using Flash CS5 to build the UI, I have to redo some code. I'll release the next alpha version once I have all the previous elements, the new animations, and the player's Arousal/Orgasm system done. Not too much work there, so I'm hoping it'll be ready quite soon!
<3