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 I know at least one element I want in the game is picking up powerups to get beefier - that'll be the first "transformation" element I put in and base the first stage around. You pick up protein shakes, hunks of meat, etc to bulk up, and if you take damage you shrink down a level. There'll be enemies and barriers to punch through, and a boss fight that'll be easier if you're beefier. 

Later on I'll make additional levels with other expansion/tf themes, either as additional content for this game or as level design material for a sequel.

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Anonymous

I really dig the concept of this!

jimbohusky

Thanks!! I'm having the easiest time doing concept art & bits of coding for this out of all the projects I've attempted to start over the last couple years, so I have high hopes I'll be able to make it happen!!