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Download Link: 

https://we.tl/Zxz5x8dzzZ

Highlights:

      * Halloween-themed content added

      * 2 full-fledged rooms added

      * 3 new female hair options

      * many new female clothing options

      * Motion animation record - capture of controller state

      * PlayerNavigationPanel object added - increased teleport control and adds ability to animate the players movement on a platform


Details:


New Content/Objects:

      * 2 full-fledged rooms added

            * old-style room

            * crypt

      * 1 new female skin set

      * 3 new female hair options

      * new clothing

            * 3 Halloween themed sets featuring many sub-items

            * silky PJs

            * dress

      * morphs

            * a few Halloween themed morphs added: fangs, claws, pointed ears

            * a few more face and body shapes

      * 7 new built-in scenes, most featuring motion-captured animations


New Features:

      * Motion animation record - now capture controller state

            * allows control to be off and have object controlled by physics, then picked up naturally and animated, and then go back to physics state when released

      * Allow save/restore of scene while head possess active

            * on restore, player is moved and aligned to head possess position

      * Teleport

            * new PlayerNavigationPanel object added. You can now place panels that can be teleported to and they can be aligned in any orientation

            * added option to teleport for Rift users

      * Moving platforms

            * combined with new teleport to platform feature, allows player to navigate onto a moving platform

      * Free Move mode added for Vive users

      * Screenshot feature

      * Added option to allow UI to render in overlay so it is always on top of everything


Tweaks:

      * Autocolliders adjusted for more character stability and to remove bouncing. Characters should not slide or bounce around as much when on another surface

      * Friction adjustment - friction greatly increased on all surfaces

      * Moved "Hard Reset" button - it is less likely to be hit by accident now

      * Added teleport rotate back as option

      * Improved female upper chest/shoulder/neck/head colliders

      * Redid player height system. Needed to work with the new PlayerNavigationPanel object. Free move now has option of tracking floor height while moving to allow more natural environment navigation.

      * Added Touch and Vive controller thumpad/thumbstick customization

      * Save now prompts to take a screenshot after saving the json. This allows repositioning and also lining up for the exact thumbnail you want

      * Tweaked possession system to only use regular links, but added option to control the spring setting that gets applied when possessing

            * this allows recording while in possess mode to be more accurate

      * Added spring/damper multiplier to breast/glute based on clothing that is being worn

      * Added clothing colliders to some clothing items

      * Switched method of determing if using Oculus VR mode for controls - might help with bug that doesn't allow some users to interact with UI

      



Bug fixes:

      * Fixed control to joint binding when toggle off/on of character

      * Fixed fallback shader user by ponytail so it will work on lowest LOD setting

      * Fixed issue with Omri and other hair shadows flickering

      * Fixed x/y/z pos/rot lock to properly save and restore

      * Fixed right hand distortion when colliding deeply

      * Fixed freeze motion not correctly pausing/restoreing patten and step. 

      * Fixed issue with possess and align when top of characters head was pointing downwards


Performance:

      * slightly faster (2-3%) than 1.2 release



Files

Comments

Anonymous

Happy Halloween and a good one at that! Thanks!

VRAdultFun

Wow what a huge update. Thankyou so much for your hard work!

Luna_C

Thanks for the awesome update! Happy Halloween!

Anonymous

Whoa man these pics look awesome, can't wait to download.

Anonymous

Thanks and Happy Halloween!👍😀

Anonymous

Thanks!

eclypse

Updates like these is why I now only pay for your work!

Anonymous

oh man, you don't sleep man, Biguest Thanks "in french: je Kiff"

Anonymous

SOUND OR NAW?

meshedvr

Sorry sound didn't quite make it. Comments about it here: <a href="https://trello.com/c/a09cDLYh" rel="nofollow noopener" target="_blank">https://trello.com/c/a09cDLYh</a>

Anonymous

Awesome work, hope your Patreon's double within the month. Never thought I could be part of some crowd funding thing, but this is some next level stuff.

Anonymous

Sorry game crashes on start-up for me... "The game crashed. The crash report folder named "2017-11-01_065452" next to game executable. It would be great if you'd send it to the developer of the game!" Would you like a copy and if so where do I send it!?

meshedvr

The Unity crash reports are pretty useless and don't really help unfortunately. But here are some questions that might help towards a solution. Have you been able to run previous versions (like 1.2)? Care to try a restart of your computer and try again? When I have ever had Unity programs crash on me, a computer restart sometimes clears it. I don't know what the cause of it is as it is some internal Unity thing.

Anonymous

That time of the month again!! Loving the steady flow of updates, great work - I really appreciate you busting your ass for this awesome project and for all of us!! Thank you!

Anonymous

Found a small bug. In the old room setting, the white trim at the top of the bed makes the blonde hair semi transparent when behind the head.

Anonymous

I may have found an Oculus Touch Controller bug or maybe I don't have 1.3 configured correctly. In release 1.2, my right thumb stick moves my pov up and down when the stick is pushed backward and forward, but in 1.3, the same up and down movement does not function. What might I be doing wrong or is it possibly a bug?

Anonymous

Just pledged as creator. Your massive and regular updates and the professional way to manage this project over Trello, convinced me that the 8$ per month are well spent! Wish other devs would the same drive... :-) Keep the good work up!

Anonymous

Awesome! Just wish there would be more skin and hair sets in the future updates.

Anonymous

amazing work, you are leagues ahead of anything anyone else is doing. I already can't wait for the next update! can I ask is it just you, or is there a team of you..? bravo either way, but especially if it's just one person. I saw the link to the trello site, amazing to see what's planned. In no way as a a criticism, nor to betray my own impatience, nor to want my own requests to be put to the front of others, and I know you're on it... but just to list what I am really excited to see, some of which have already mentioned, some not, if nothing else, as a vote .. clothes: I am a clothes fiend, and while I echo the request for standard fetish uniforms (secretary, schoolgirl etc) I like the everyday, casual, sexy: black stockings (not fishnet) black pantyhose (with the darker waist area) ripped black pantyhose cowboy boots white knickers (denim pleated) mini skirt baseball cap (ha. somewhat particular huh) objects: realistic silicone dildo! thanks and all the best

Anonymous

Hmm, dont know what up here , but the game crashes on me everytime i try to load anything. Start scene starts up, but when i load a scene it crashes. I got 8Gig on Ram here , would that be enough for 1,3 ?

meshedvr

Thanks. It is transparency sorting issue. I can fix which shader is used for the bed to resolve this.

meshedvr

There is new lock of player height when navigating option. Turn it off if you want previous behaviour. This new lock to floor option allows you to move up and down stairs as if you are a player in a regular fps game.

meshedvr

Thank you! All of those are good suggestions. If you want, make some comments here for clothing: <a href="https://trello.com/c/de8BSobT" rel="nofollow noopener" target="_blank">https://trello.com/c/de8BSobT</a> And yeah I want to add a silicone dildo and a functioning vibrator in future releases.

meshedvr

Are you able to load the old 1.2 scenes? Is is just the 1.3 scenes that crash? If so, it is probably as you suspect. The new environments are quite texture heavy. They have many, many 4096x4096 textures.

Anonymous

My system seems to go low on memory as soon as i just start up 1.3. When started up it wont even load a 1.2 scene anymore. i crashes while loading. really not sure if its my system thats at fault or that 1.3 demands so much more memory then 1.2.

Anonymous

problem solved. Started using a pagefile, since VAM was using 10 gigs of memory i had to use a pagefile with the 8 gig i have in my system.

Anonymous

This is outstanding! Thank you so much! I have one question, is it still possible to move the cam up and down with the right Rift-Trigger? It doesn't work for me.

Anonymous

"New hair system" is a bit of a disappointment. Was hoping to give the ladies thick ass-length curls. = ( . Otherwise... AMAZING on all other improvements!! Thank you Mesh!

meshedvr

Yes. Uncheck the box that says Lock to floor height. This is new option meant for allowing navigation like an FPS. Future environments will have more height variation.

meshedvr

New hair system is not yet in. This is just more close crop styles that don't require simulation to look ok.

meshedvr

Oh good. I am going to mess with texture compression to see if this helps. The loader scene also preloads a bunch of stuff into memory to allow faster scene changes once in game. I can tweak this as well.

Anonymous

Yeah, I was noticing very high memory usage too. almost 7G just in the "1.2 Girl Mirror" scene. trying to load some of the new molten clothes also pushed memory above 8G, along with the new 1.3 scenes. Had to put 24G of memory in my system, as I only had 8G hah.

Richh

Awesome update!!!! This update added so much to the game. Keep up the great work. I will report any bugs if I find them. I have a suggestion, for the drop box for eye color is it possible to make it 2 or even 3 columns instead of only 1? There are so many options that the list goes way to far down! haha. Thanks Mesh

Cc

Second all of that! Except fishnet as well lol

Anonymous

Hey, I'm having an issue with WeTransfer, the site won't load... maybe the site itself is down? Any chance you could post a mirror?

Anonymous

Nevermind, fixed it on my end! Thanks for the update, so many new things to try!

meshedvr

Yeah I need to change something there. For now I usually just use the slider drag to change eye color but that is problematic as well as there are so many.

Anonymous

You would have SO much more patreons (me included), if you would make the game playable without controllers. A lot of us have VR headsets but im not willing to spend 100 bucks+ on controllers i dont need for anything else, just to test a game.

meshedvr

Motion controllers are really key to full experience here. You are really missing out. That said, I can probably add some basic traditional controller (xb360/xbone) support back such that you can just navigate around an existing scene. Editing or creating you own scenes, however, won't really be possible.

Anonymous

Get the motion controllers, VR in general is a totally different thing once you have those.

Toasty

sharedassets1.assets will not unrar no matter what i do.. even changing the archive program doesn't help.

meshedvr

The download might not have completed or you can try just using native windows unzip instead of rar to unpack it. It is a simple zip file. There are 2 places to download from: <a href="https://vrporn.com/virt-a-mate/" rel="nofollow noopener" target="_blank">https://vrporn.com/virt-a-mate/</a> and click the download underneath the video. Or <a href="https://we.tl/Zxz5x8dzzZ" rel="nofollow noopener" target="_blank">https://we.tl/Zxz5x8dzzZ</a>

Anonymous

Finding the download to be quicker via VRPorn. Thanks, can't wait to try it out!

Anonymous

VR without motion controllers is like beer without alcohol. You are missing the best of it. :-) The 100 bucks will be well spent.

Anonymous

Such an awesome release! Thanks for your hard work, I have upped my backing to Creator.

Anonymous

that would be so great if you could add a basic xbox contoller support!!!

Anonymous

How about some transgender skins?

meshedvr

It requires supporting different mesh topology for each one, so it is quite a bit of work. I have had many requests for this so will add a shemale at some point. <a href="https://trello.com/c/rC5Cu0zA" rel="nofollow noopener" target="_blank">https://trello.com/c/rC5Cu0zA</a>

Anonymous

Speaking of other options, would be great to see a 2 guys scene for those that way in inclined!

Anonymous

How do you play the demo ?

meshedvr

Are you stuck in loading screen and unable to press the Ready button? If so, please exit, then run 'VaM Config' shortcut instead. Select 1024x768 resolution and hit play. It should now work. This will be fixed in next release.

Anonymous

I still can't press the button ready... The game is asking me for a key acces.

Anonymous

Well it might be anticlimactic since he didn't model a butt-hole for the male character, which is silly.

meshedvr

Free demo doesn't require any key. Run the VaM config as mentioned above to select 1024x768, hit Play, then put your headset on. You should be able to now interact with it using your VR motion controllers.

meshedvr

Yeah sorry male character needs a lot more work. I do have this planned: <a href="https://trello.com/c/GIhP88OC" rel="nofollow noopener" target="_blank">https://trello.com/c/GIhP88OC</a>

meshedvr

Did you follow the VaM config instructions? Do you see laser pointers coming out of controllers? When you point the laser point at the ready button, does it have a small red or blue dot on it? If so, you should be able to press A or X on Oculus Touch controller, or press the thumbpad on the Vive controller. This should engage the button. If you don't see red or blue dot, then something else is wrong, but the 1024x768 resolution select should have fixed it.

Anonymous

This is a little late but @Meshed, you might want to try and get things to run within the 8 gig confines. The reason being is that this is what is stated as the req memory spec by oculus/vive/MR. I imagine many people (myself included) would be running the min rec specs as that is what most laptops running.