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These are the current plans for releases in the month of November. 69 Days After will see it's storyline finished, with the True Ending being completed, making for 3 endings for it's initial release. I'll also be adding at least one new polaroid, and touching up a bunch of old writing as per usual. Next, MGG will be receiving a big update, with the new Pen system at it's center. I'm planning to finish the Pen system, and add breeding requirements. I also have new plans for the Monster Happiness system, which I'll be looking into implementing as well, I'll update everyone on this more as it's completed. Last but certainly not least, if I have time for a RogueLove update I will be most likely adding content, like new monsters or animations, and fixing up old glitches that I haven't gotten around to yet.

69 Days After v0.21 (November 13th)   <-Now Available!!
[X] New Photo; Juniper x Amber x Snow
[X] Touch-up Photo; Scarlet x Snow (fixed Scarlet's face a little bit, and flipped the image so her hair is correct)
[X] Touch-up Photo; Rescue Amber (fixed line thickness, normalized style)
[X] Touch-up Photo; Raven x Juniper (fixed up their faces a little bit)
[X] True Ending Complete
[X] Update Mission Journal with all True Ending steps
[X] Update Walkthrough with new True Ending steps
[X] Writing touch-ups; filled in a couple missing text sections, and rewrote some segments of older events

MGG v1.36b (December 1st)   <-Now Available!!
[X] Complete Pen system (for now, in a future update the interior of buildings will be considered their own Pen)
[X] Pens which are smaller than 5 tiles are called 'Cells'
[X] Pens build a list of all Monsters inside
[X] Pens build a list of all Items inside
[X] Pens build a list of all Decor inside (including Flowers and Trees)
[X] Interaction Log posts a warning when a Monster fails to find food
[X] Monsters reprogrammed to refer to Pen for targets, instead of searching in an area around them
[X] Rework Monster Happiness system
[X] Happiness Needs are saved and loaded, no more loading up a garden full of miserable monsters
[X] Happiness is no longer determined by the Monster every 15 seconds, it now relies entirely on the Pen data and is updated instantly alongside Pen changes
[X] Redone Happiness face icons
[X] Fix old Monster hover UI on HUD, the new UI will allow you to expand it. One of the new pieces of data I'll be showing is the specific Monster's individual requirements, and their progress
[X] Breeding Requirements (for some species, to start)
[X] "Stat Pass" is now called "Mentorship"
[X] "Hunger" is now called "Fullness" and the aim is to keep the bar full instead of empty
[X] Visiting Monsters will remain in the Garden for 12 hours, used to be a random amount between 5 and 10 hours
[X] Found and fixed an exception which could cause Monsters to freeze after Sex
[X] Fixed a glitch where opening the Calendar would mess with the date
[X] Increase the value of Potions, Cum, and Tournament Rewards
[X] The Trainer Quests now give 10 times as much, making visiting the Trainer's at the start of the game a helpful way to pass the early payments
[X] Quest Journal displays amount of reward money
[X] Werewolf and Thunderbird cum are now sellable
[X] Fixed a glitch where Tournaments were displaying a different amount of money than actually awarded
[X] Mushrooms and Beautyberries now rot faster than everything else
[X] Visiting Monsters can be moved with O, but still cannot be instructed

RogueLove v0.21 (Early December)
[   ] New Monsters
[   ] New Gear
[   ] Bug Fixes

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