Home Artists Posts Import Register

Content

Hey folks, here's the plans for the upcoming month. Looking at expanding and finalizing certain parts of RogueLove. I've decided to leave the bosses until next version, and focus on adding the new Purity/Depravity system to this version, which will contain new rooms, and new gear.
For MGG I'll be fixing some more of the overdue bugs from previous versions, as well as expanding the tool wheel to allow the Weed Whacker to go on there, and add a Watering Can item to make watering flowers easier.
Last but not least, if I have time to get to it I'll be adding Polaroids to 69 Days After, some writing touch ups, and adding the first steps towards the 'True Ending.' Oh, and I want to add a mission journal which will show you the progress of certain missions, and allow you to reread old event journal entries if you wish.

RogueLove v0.18 (June 14th)   <--Now Available!!
[X] New Graphics; Pure faces with horny variants, Horny face (in between Normal face and previous Horny face), Depraved faces with horny variants, for all Characters
[X] New Gear; Rosary Beads, All-Seeing Eye, Holy Dice, Holy Orb
[X] New Chest; Hallowed Chest
[X] Graphic Updates; Human faces, head/hair shape adjusted
[X] Characters now have facial reactions to the following; cumming, taking damage, and gaining lust
[X] Characters blink
[X] Message log contains a scroll bar, no longer removes old messages
[X] Added a horizontal scroll bar to the passive items section which appears when you have more than 9 passive items
[X] Doors are now flush with the walls of each room, boss doors now have arches and a rounded door
[X] Add new stats; Purity/Depravity (these new stats will allow access to new rooms with special Gear, and different Map Paths in future versions)
[X] Hallowed and Desecrated Rooms added
[X] Succubus spawns in Desecrated Room
[X] Chests that spawn when a room is cleared will now scale with the floor you are on (higher quality further in)
[X] Great Halls now spawns a level 2 chest when beating the boss, Somber Cloister and Castle Keep both now spawn a level 3 chest when beating the boss
[X] Secret Room chests now spawn at the correct level for the floor
[X] Boss Rooms and Secret Rooms are all themed properly to their floor
[X] Secret Rooms are no longer restricted to only spawning on the north wall, they can spawn off of any wall in a small room which does not already have a room connected. Secret Rooms will never spawn attached to the starting room, or the boss room
[X] Keep Ramparts now has a chance to spawn a Secret Room, which is invisible until the path is opened
[X] Bug fixes; tweaked map generation to fix a few issues
[X] Fixed a glitch which could cause the map generator to get stuck while trying to spawn treasure rooms
[X] Fixed a glitch with the 'Show Map' Scroll Effect
[X] Lord's Mistress should no longer lock up players

MGG v1.31b (June 28th)
[X] Expanded Tool Wheel; add Watering Can tool and add to wheel, add Weed Whacker to wheel
[X] New Tools; Weed Whacker (now a tool instead of item), Watering Can
[X] Weed Whacker upgradable to increase the radius it cuts
[X] Watering can upgradable to increase radius, and the amount of water it holds
[X] New Quests to attain Watering Can
[X] New Flower; Dead Flower
[X] Flowers no longer disappear when they dry out, but are replaced with "dead flower"
[X] Fixed Return button in the Encylopaedia Index
[X] Sand tiles underwater can be tilled, but their Erosion will be reset and they will revert to a soil tile (no more infinite sand in player mode)
[X] Flowers outside the Garden do not need to be watered
[X] Flowers on Elfgrass stay hydrated longer
[X] If a Flower above Level 0 dries out, it will lose a level instead of dying
[X] Weed Whacker will cut down Dead Flowers
[X] Flowers appear to be fixed
[X] Fixed a bunch of errors in the Flower level system
[X] Elfgrass tiles will not grow more than 5 wild flowers (you can plant more, however)
[X] Decreased the chance for flowers to spawn on Elfgrass each hour
[X] Grass tiles will not grow more than 1 wild daisy, and Brimstone will not grow more than 1 wild fire flower
[X] Optimized lightning a little more

69 Days After (Early July)
[   ] New Polaroids
[   ] Some writing touch ups
[   ] Finish writing reaction perspectives for break ins
[   ] Add first steps towards 'True Ending'
[   ] Mission journal

Comments

No comments found for this post.