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The new version is now available. This version adds two big overhauls, to the calendar and to flowers. The calendar is now split into 4 seasons instead of 12 months, making it much faster to get to the other seasons. The seasonal tournaments have all been shuffled to accommodate the change. Flowers will now have a level, from 0-5, and will gain and lose xp depending on whether or not they were watered that day. Higher level flowers will produce more honey, and level 0 flowers risk dying when they run out of xp.

There's also a new big quality of life change, you can now pick up and drop your monsters using the move decor key ('O' by default). This will make sorting monsters into pens much easier than trying to move and command every monster inside to wait. Also, monsters will no longer collide with items, so they won't boot them across the garden, or have to chase down an item they're trying to eat. As well, the code which commands the monster to eat an item will try to loop a few times now instead of giving up after the first slight pathing error.

Beyond all this, there are a ton of bug fixes and HUD improvements. Check out the full changelog here: noxdev.itch.io/monster-girl-garden/devlog/458143/change-log-version-124b-125b

Silver: patreon.com/posts/silver-build-33395646
Gold:
patreon.com/posts/gold-build-14656359
Ruby:
patreon.com/posts/ruby-build-12093405

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