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These are the planned releases for November. Hoping to get the last 2 Expeditions done in 69 Days After, as well as some steps towards a hidden ending I have planned. 

69 Days After v0.15 (November 12th)   <--Now Available!!
[X] Steps towards Secret Ending
[X] New Polaroids; Amber, Raven, and Juniper
[X] New Item; Strange Key
[X] New Expeditions; Strange Cathedral
[X] Fixed 2 broken Expeditions, the Grocery Store and the Military Base
[X] Threesomes require 2.5 hearts or more with every character involved

MGG v1.25b (November 30th)   <--Now Available!!
[X] New Animations; Neko Male x Slime Female, Neko Male x Slime Futa, Neko Male x Neko Female, Neko Male x Neko Futa
[X] Pick up and Drop monsters using the 'Move Decor' key (O by default), note that this only works on monsters who are not masturbating, having sex, or fighting
[X] Elfgrass Biome; different types of weeds can grow, which may yield different things when cut down, elfgrass may grow any kind of flower
[X] Flowers overhaul; Flowers now have a level from 0-5, higher level flowers produce more honey, and will be required for some monster's happiness in future versions. Flowers must be watered once per day, and will remain hydrated until the next day. At the end of the day, a hydrated flower will gain some xp, and become non-hydrated. A non-hydrated flower will become dry, and gain no xp. A dry flower will lose xp. When a level 0 flower loses all it's xp it will die. When a flower reaches 100 xp it will level up.
[X] Calendar overhaul; Months are replaced by seasons, each still having 28 days. This will let players get to Summer and Winter much faster than before. You may load your file in a different season than you left it.
[X] Shuffled around the dates of almost every tournament
[X] Selling items no longer resets rot
[X] Selling the last item in a stack caused the item panel to stay, even after exiting the shop
[X] On the last day of each month/year the calendar was displaying the incorrect month/year respectively
[X] Removed a delay placing turf which let the player put the item away before placement was complete. This was also removing the first item in the players inventory
[X] All stats are now properly considered by stat pass
[X] Amount of stats passed ranges from 1-10 based on total Wisdom (1-512)
[X] Garden failed message was overlapping money display
[X] Fixed a duplicate item display appearing behind the smelting hud
[X] Fixed a glitch which would display an old instance of your inventory after visiting the shop once, and then the furnace, and the shop again
[X] Sex was recording multiple instances of 'F***** by,' resulting in inaccurate, often ridiculous numbers
[X] Workshop was not showing backpack upgrade until file was reloaded
[X] Monsters designated as Busy or Visiting could be sold regardless
[X] Tutorial Neko can no longer be sold, trained, or battled in the arena until the tutorial is over
[X] Rocks below a certain size will now be automatically picked up
[X] Monster Manager display no longer has a cap

RogueLove v0.15 (December)
[   ] Dice system overhaul; new graphics for rolling dice, roll and display damage dice
[   ] Weapon, magic attack balances
[   ] New Enemies
[   ] New Character?

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