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Hey everyone! Here's the current release plans for October, hoping to improve the Final Boss fight in RogueLove, add end game content for MGG, and continue building some extra content for 69 Days After.

RogueLove v0.14 (October 13th)   <--Now Available!!
[X] Dark Lord fight improvements (better graphics, more attacks)
[X] New Enemies; Maned Rat, Flux Rat
[X] New Gear; Fire Staff, Ice Staff, Lightning Staff
[X] Dark Lord new Attacks;
    Pentandem Slash (The Dark Lord summons his Mistress, both draw a pentagram of attack lines on the ground, one after the other they each attack a line until all 10 lines are gone. After the Mistress is defeated at the halfway point, the Dark Lord performs this attack alone.)
    Meteor Shower (Summons 10 pieces of stone into the air, which can be destroyed by the player. Each piece of stone that isn't destroyed adds a meteor (x) to the attack. 3+x meteors are summoned at the end of the attack.)
[X] Dark Lord now has a limit on tentacles he can summon at one time (6)
[X] Time between Dark Lord's big attacks has been reduced, time between possible tentacle summoning increased
[X] Dark Lord can no longer be attacked while he is attacking (certain moves only)
[X] Dark Lord can no longer interrupt his own attacks with other attacks
[X] Dark Lord will no longer cast his triple tentacle summon if there is past a certain number of tentacles already summoned
[X] Dark Lord and Mistress' collision radius reduced, the player can get closer to them now
[X] When the dark lord is below 50% health, the time between all of his big attacks is decreased by 1/2, and all of his minor attacks by 1/3
[X] Tweaked the timing and damage of all of the Dark Lord's attacks
[X] Tweaked tentacle trap attack range, if they are careful the player can now hit them without being attacked first
[X] Character now has a minimum movement speed, stacking Severed can no longer immobilize the player
[X] Severed which die while attached to the player no longer continue to affect move speed
[X] Changed the way damage appears on screen, and increased size slightly
[X] Added a black outline to damage
[X] Changed a bunch of materials which were reflecting light directly into the camera
[X] If the player remains too close to Big Rats, Maned Rats, or Flux Rats after dealing damage to them, they will all attack back
[X] Maned Rats will spit poison instead of biting
[X] Great Halls now spawns Quality 2 chests instead of 3, Somber Cloister and Castle Keep now spawn Quality 3 chests instead of 0

MGG v1.23.1b (October 20th)   <--Now Available!!
[X] Game theme volume can now be changed via the music setting
[X] Game theme will sometimes play during gameplay
[X] Fixed many errors in the Monster Manager (displaying incorrect species, data appearing in incorrect spots, etc)
[X] Monster Manager HUD improvements
[X] Placement of these decorations has been fixed; Autocleaner (changed to tile lock instead of grid lock), Planter, Hammock, Furnace, Steel Furnace, Warpstones
[X] Decorations which are being placed check collision every frame, so they can no longer be placed inside colliding objects
[X] Autocleaners can now be picked up (but they must be empty first)
[X] Tutorial step fixed; Make HP Potion
[X] Garden Data will not glitch from new elements, but they will not be counted yet

MGG v1.24b (November 1st)   <--Now Available!!
[X] New Quest; first repeatable quest can be picked up from the Lord's Assistant. Fulfill requested monster orders with specific requirements for large sums of money. Unlock up to 5 difficulty levels as your Rank increases
[X] All of the sub menus (garden info, encyclopaedia, monster manager, and go to town) are now visible in the main HUD, and accompanied by a keybind shortcut
[X] Trees show their growth progress, and the progress of fruit if any is growing. Tap progress will also be displayed if one is installed
[X] Tons of main HUD improvements, reorganized data at the top of the screen (money, debt, etc)
[X] HUD improvements; hovering over garden elements shows details on the HUD instead of in the world, hovering over flowers shows water level, garden info expanded and organized better
[X] Resized and recreated many HUD elements to be properly sized
[X] Charcoal is now fuel, most efficient in the game
[X] Holstaur Milk nutrition increased
[X] Generators now require fuel to operate
[X] Fuel time extended for all decor. Fuel used to be expended at a rate of 1 per second, meaning a full torch would only last around 7 in game hours. This has been drastically increased, 1 fuel now lasts 1 hour in game, meaning a full torch will burn for around 15 days. Some items use more fuel, like furnaces, but the highest usage is 10 per hour.
[X] EN potions now restore 2 EN, and High-EN potions restore 5, these values are now the same if a monster eats the potion as well
[X] Combining stacks of items has been fixed in all cases
[X] Dropping a stack of potions on a monster will use one item from the stack and allow the rest to fall to the ground
[X] Can hover over items in the smelting menu now
[X] New garden elements are now counted properly in the Information screen

69 Days After v0.15b (November)
[   ] Steps towards Secret Ending
[   ] New Polaroids
[   ] New Expeditions
[   ] Bug Fixes

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