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This is the current list of plans for the month, it will very likely expand before each new version is released, but I'm aiming towards finishing each game at this point.

MGG v1.20.2b (July 9th)   <--Now Available!!
[X] Fix Harpy Skeleton/Mesh
[X] New Species; Thunderbird
[X] New Items; Thunderbird Cum, Hi-Power Battery
[X] New Weather Condition; Thunderstorm
[X] Fridges display power meter

69 Days After v0.13 (July 13th)   <--Now Available!!
[X] New Polaroid; Snow Captured
[X] New Expedition; Grocery Store
[X] Expeditions updates; journal displays more detail about certain events encountered during expeditions
[X] Combat clarified in 'Details' text
[X] Expedition UI shows difficulty and progress
[X] Food and Water displayed is more accurate
[X] Cannot assign Food or Water if there would be none left after assigned character's eat/drink it
[X] Tasks to complete for Good Ending 1
[X] A pistol can now be obtained from the Police Station if you don't already have one
[X] Fixed an error in the High School expedition (defeating raiders in part 1 was not granting access to part 2)
[X] Fixed an error in the Police Station expedition (game was checking for Difficulty roll instead of Weapon held, as intended)
[X] Fixed an error in the Research Facility expedition (allowed player into the facility with only the Map, even when failing the difficulty roll)
[X] Fixed an error in the Research Facility expedition (Saving Amber was updating progress in the wrong expedition, and would make the Central Hospital unplayable)
[X] Fixed an error where attempting a rescue from the Research Facility was searching The Mall for a captive

MGG v1.21b (July 24th)   <--Now Available!!
[X] New Animations; 6 new animations ("Rough": Harpy Female x Slime Female, Harpy Female x Slime Futa, Slime Female x Harpy Female, Slime Female x Harpy Futa, Slime Futa x Harpy Female, Slime Futa x Harpy Futa)
[X] Battle Damage calculation rewritten
[X] Skill and Speed have a lesser effect on landing attacks than before
[X] Damage calculation is more based on the attack used, and the Monster's level and less on their stats, this should make it harder for lower level Monsters to beat higher level Monsters due to stat differences
[X] Most Moves base damage has been changed, closing a large gap between the weakest and strongest attacks
[X] Decrease XP to next Level growth
[X] Increase XP rewarded from fights based on the enemy's Level
[X] Monsters no longer move through each other in combat (both Arena and Garden)
[X] New Move; Suckerpunch, a weak knockback attack learnable by every Monster, any Monster who did not have a move in their closest range slot will start with this move now
[X] Added missing symbols for all species
[X] Arena/Tournament HUD improvements
[X] Move stats displayed at the Training Center when hovering
[X] Fixed an error where some species were still appearing as Futanari when the setting to block them was on
[X] Removed a blank move, which had been generated by a number mismatch
[X] Fixed a glitch involving Monsters who had all their Moves replaced with Claw Slash, just open the Learn and Swap Moves menu at the Training Center to reset their Moves

RogueLove v0.13 (July 30th)
[   ] Final Floor
[   ] New Boss
[   ] New Gear
[X] New Animations; Goblin, Hobgoblin, Boggart, Drowblin all have better animations for r*ing the player, Human masturbation animation for Mind Control
[//] Reanimated General Cumbo, better looking graphics
[X] Every enemy which "grapples" the player now plays the correct animation during r*

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