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A long overdue fix coming in the next version of MGG, the hand rigging on the female/futa model. The coloured lines represent the skeleton which bends the mesh, as you can see the old model was off and it was causing a lot of strange effects when animations (animated with the old model and proper hand rigging) were played on the new mesh.

You can see in the New picture that I've managed to fix this, which involved remaking all of the old blendshapes (breast/butt size/futa version, etc)

The biggest benefit of this fix is that I can continue making animations now! I'll be including a bunch of new ones in the next update (I'll likely roll these out to Gold+ patrons first to make good on the teir benefits promise)

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