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Another big month here, folks.

For MGG I'll be focusing mainly on fixing the navigation system completely. Making the most recent patch, I learned a lot about UE4 navigation, and I'm pretty confident I'll be able to fix it soon. In addition, I'll be looking at a few new features (some suggestions, some old features which never got included), and further improving quality of life and bug fixing.

69 Days After, I'm hoping to finish all of the Snow x Others pictures (Snow x Scarlet, Snow x Amber, etc)

RogueLove, thinking about adding a new floor and some enemies, but more than that I would like to add another boss.

69 Days After v0.9 (November 12th)   <--Now Available!
[X] 2 New Polaroids
[X] Bug fixes
[X] Gameplay Improvements

MGG v1.14b (November 26th)   <--Now Available!
[X] Monsters won't break pathing when instructed to move by the player
[X] New Items; Sand, Molten Sand, Alchemy Bench, Potions ++, Return Stone, Mushrooms, Berries, Decayed Matter
[X] New Decor; Warpstones, Statue Boosters
[X] Overhauled Alchemy system
[X] Decor placement collision buggy
[X] Player can impregnate monsters (Male and Futanari only)
[X] Plants need water

RogueLove v0.9 (November 30th)
[/ ] New Boss
[/ ] New Monsters
[/ ] New Floor

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