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https://www.patreon.com/posts/42983052

After some unexpected problems and a lot of messing around, the new version is ready to play! 4 New Monsters, a playable Great Hall, and a new erotic animation.

In addition, I've begun to reprogram the spawning system to allow for larger rooms, which will be ready for the next version. Thanks again everyone for your constant support, and especially for your patience with this update.

Comments

Anonymous

Just a couple more bugs I found while exploring the Great Halls, the walls you fixed when I pointed out they weren't working properly let fire pass through them preventing you from reaching the secret room. I was using fire lv2 and used it on all northern walls as well as most east, west, and south walls just in case, hitting just to the right or left of the door. The other bug is that sometimes when enemies spawn in a room with say an anvil, bath, crystal ball, ect the chest that spawns when the room

Anonymous

Is cleared, the chest and previous item overlap and makes it hard to activate both.

Anonymous

One final thing to mention is that the dirge seems a little overpowered. I was able to 1 cycle the slime boss with just a +2 dirge and 15 str, and 14 dex. I don't believe that was intentional when the dirge speed was made to be that quick.