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All dodge roll animations are now complete and implemented, as well as diagonal attacks. Combat feels a lot better now that the player can attack in all directions, no more getting trapped and killed as you can't move!

I've also completed the Game over scenario, which is essentially a placeholder image for now. In the future different game over screens will appear depending on how you lost, and to what.

Decorations are now destructible as well, Jars or Crates will drop money, and Barrels or Rocks will drop anything from the normal item pool. Rocks cannot be destroyed with weapon attacks however, only Fire damage can break them.

There are a few new lewd scenes as well, which just need testing before release. The update will be out May 22nd.

Update: Rewrote the attack tracing code, took a bit longer than expected, but is much cleaner. The player can now attack diagonally by attacking while holding two movement buttons, and the trace covers a much wider area as a whole. Should fix anyone getting trapped while unable to attack monsters back.

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