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Password: v9vKJiXsJMyetfXJ
Last Update: December 23rd (v0.21.5)
Last Update (Android): August 16th (v0.19)

Patch: Just uploaded a patch for RogueLove which will fix some of the bugs from the most recent version. Most notably, one that made it very rare for the Dryad to spawn (spawning conditions were set to check for the wrong overlaps, which was crucial due to her larger size). I also decided to make certain line attacks more accurate, by causing them to follow the player for a period of time before launching their attack. This patch also adds the intended telegraphs to Tentacle Traps, and fixes a glitch with their new UI animation.

The new version adds a new enemy to the Somber Cloister; the Dryad. She will pull you in from afar, and summon tentacles when you are within her reach. This comes alongside the first of a new set of tentacle animations, which play when you get trapped by them.

In addition, there's a huge rework to the base combat in this version, attacks no longer require the player the guess if they need to get further away or not to avoid an attack, every attack shows a clear indication of the affected area. Beyond that a new Monster, the Dryad appears in the Somber Cloister, alongside a new HUD tentacle animation.

Changelog: https://noxdev.itch.io/roguelove/devlog/621494/020

Files

RogueLove.rar

Shared with Dropbox

Comments

Travis

is there a reason why we can't actually lose in the game it feels kinda boring when at 0 hp nothing happens

NoxiousGames

It just isn't done yet, sorry about that. I have a gameover graphic but I made it a long time ago, so I was hoping to make some new ones. I could always throw it in for now just to finish the functionality though.

Anonymous

Just pointing out a couple of issues I have found with this update, in that the locked doors no longer open even with the boss key, as they seem to be acting like walls now. In addition you can just walk through any wall where a doorway could spawn right now and get to the secret room, as well as many drop off points, of which I would suggest triggering a death if a player falls out of the map.

NoxiousGames

Thank you very much for the report, this has been fixed and the patched version has been uploaded in place. Let me know if you find anything else!

Anonymous

I fount a few more issues. when talking to the succubus, the keyboard locks up in game, though you can still alt tab out. When dodge rolling it only shows the nude model. Finally the throwing knife can be used to cheese the boss by clicking while he spawns, though it seems you have already disabled the F button while he spawns, so I doubt that this is intentional.

Anonymous

There is also a small cosmetic issue with the hooded outfit, in that some of her hair sticks out from the back of the hood.

NoxiousGames

I've fixed the issue with the softlock, it was the new orgasm function failing to return control to the player. Thank you for the report, this is now patched, I'll deal with the other issues you've raised for the next update.

Jimmy W.

clicking settings doesnt seem to reveal anything, is there somewhere the controls are posted? ive figured out the wasd, space or left click is basic attack and right click is dodge/block

NoxiousGames

Sorry about that, the settings menu is not complete yet. There should be a text document with your download called instructions, the controls are listed in there.

Anonymous

As of the most recent update, v0.10.5, I have encountered a few problems that I was wondering if you're aware of. 1. When fighting some mobs near the walls (any level, but especially in the Ramparts), they tend to get stuck inside of the walls or fall out of bounds, making progression impossible. 2. The new mob that does a ton of knockbacks (and moves around like a bishop in chess, diagonally) has a tendency to knock mobs and items out of bounds as well, where you cannot progress further. I have also noticed that the boss version (in the boss room) is also often unhittable via melee attacks and I am forced to use magic.

Anonymous

A few suggestions for future updates? 1. Add an option to reduce the size of the UI, or atleast some form of background opacity. (Character model with armor/weapon taking up about 1/5th of my screen with no opacity is a tad annoying to see whats happening around my character) 2. Allow mouse-over of items you collect such as amulets and armbands to see their statuses and effects. I love the items such as "cum for power" and "righty tighty" but aside from looking at my stats info, you can't really tell what is doing what unless you pay close attention prior to getting the items. 3. Perhaps add a secondary version that allows us to bypass or debug sections of the game (ie. "skip room" in case you get stuck due to a mob falling out of bounds). This would be beneficial for later-game fixes if we can't get to them due to the above-mentioned problems.

NoxiousGames

I'll definitely try to have these fixed for the next version, thank you for your report! And good suggestions, I've been thinking of adding UI scaling for a while, but I definitely like your mouse over suggestion

Matthew Shiori

Maybe I'm missing something critical but I can't even start the game. On the character select screen selecting on of the black out characters and pressing the interact key gives me a "Character is locked" message but doing the same thing on the the unlock character(the one in the middle) does nothing. Using the Dec 13 version.

NoxiousGames

Strange, I just did a play test of the most recently built version and it seems to run fine for me, so I'll reupload it just incase I uploaded a different build by accident. Try redownloading in about 10 minutes

NoxiousGames

I figured this one out, definitely my bad. The code for starting a totally new file was not allowing the character select HUD to appear. This is now fixed. Sorry about that!