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Hey everyone, just a little update here, I keep running into more speed bumps releasing 0.18 :(

I didn't realize when I started building this project that you can't just toss every HUD element in the game into one HUD panel xD
UE4 has a max HUD element limit, which I have reached now. As a result I've had to break the HUD apart and split it into separate panels.

This is done now, and should actually contribute to the game's efficiency, since the engine won't be trying to process hidden HUD elements like it was before :3

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