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So if you've been following you'll know the Final Neko models have been giving me a ton of shit, from the skeleton issues a few months ago and now the weight painting problems. However the good news is I've figured out the problem and am working hard towards the solution.

The old topology (picutred at the top) was a mess. This was causing weird tearing and stretching during the animation process. You can see some of it in game right now if you look close at the Nekos genitalia. The solution is to square up all the edge loops, so the animations don't stretch the skin unnaturally. 

This is a bit of a process, and I'll have to do it for the Males and Futas too, as well as redoing a few blend shapes which will no longer be valid. But we're moving fast, the female is almost done, and you can see how it effects the final model and makes the whole area look much more appealing :3

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