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Hey everybody! Just introducing a new idea I've wanted to implement for a while, achievements! Achievements will unlock various aspects of Gameplay. Here are a few example of some I have planned and their possible rewards for gameplay.

Visitor History - Achievement is unlocked by passing certain milestones in each different species visit count. (10, 25, 100, etc.) Possible reward: 

Resident History - Same requirement as 'Visit History' but for Reside. Possible reward: 

Breed History -  Same requirement as 'Breed History' but for Reside. Possible reward: Increase chance for the species to become pregnant.

Arena Victories - Achievement is unlocked by having a certain number of Arena victories. Possible reward: Higher reward for winning matches.

Bank Roll - Achievement is unlocked by holding a certain amount of money. Possible reward: Lower Tax Rate.

Alraune Quests - Achievement is unlocked by completing Alraune quests. Possible rewards: Futanari/Runt type Monsters,.

Destroy Rocks - Achievement is unlocked by destroying a certain number of boulders (Excluding Gold Rocks) Possible rewards: Increase maximum Pick level.

Destroy Trees - Achievement is unlocked by cutting down a certain number of trees. Possible rewards: Increase maximum Axe level.

Dig Land - Achievemnt is unlocked by increasing or decreasing the height of land a certain number of times. Possible rewards: Increase maximum Shovel level.

Hoe Land - Achievement is unlocked by tilling land a certain number of times. Possible rewards: Increase maximum Hoe level.

I've got a few more in mind but these will be the first ones I work on.

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