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Painting weights on the clothing today, I got the shirts fitting properly. I thought the legs were fine, but then I spin the camera and their cocks are hanging out xD

Getting closer though!

These oddities occur because the skin and the clothes are two seperate meshes, and sometimes they overlap eachother. This happens when the vertex painting is not identical across those meshes. Of course if the meshes are completely different this hosts a whole bunch of challenges. Hoping UE4 has a more intuitive clothing feature, but in the meantime this will work.

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