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The highest LOD (Level of Detail) mesh has been optimized. Since at any one time anywhere between hundreds to thousands will be rendered at one time the optimization of trees is a very important update which has been forgotten for far too long.

Initially I listed the wrong number as 2k, the real number was 4k. Therefore the new mesh is 8x more efficient than the old high detail tree mesh.

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NoxiousGames

Holy crap the game even loads up into the editor way faster now xD

Anonymous

would reducing the amount of trees that are in the background help to increase preformance