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Just posting some information about the current monster attacks, plans for future attacks, and how this all affects combat.

Here is a breakdown of the current 4 attacks in greater detail.

Claw Slash: ATK damage move, deals 1x ATK as damage

Sand Attack: ATK effect move, deals .5x ATK as damage, +2 cooldown

The +2 cooldown indicates that Sand Attack adds 2 seconds to the enemies current attack cooldown. In the future as combat develops more stats will be added like SKL (skill) or DEX (dexterity) which would allow for misses and moves which increase or decrease that chance.

Magic Missile: MP/ATK damage move, deals .5x MaxMP + .5x ATK as damage, pushback

Heal Wounds: MP effect move, heals .3x MaxMP to self

Pushback indicates that it will knock your enemy backwards a little bit, this could be used either to simply gain distance between you and your enemy, or put them into position for a further ranged attack. In the future there may also be moves which teleport either monster to a certain location, or push either one forwards or back. Succubi could have a move which pulls the enemy monster towards them, for example.

Oh I nearly forgot, every monster can shove the enemy monster if they are very close to minimum range, i.e. right in each other's face.

$5+ donors will have access to the Battle Arena tomorrow :)

Comments

Anonymous

Oh man I'm looking forward to succubi