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https://ibb.co/V9cCzh3

Hi!

It happened again... i wanted to update you much more and now it's over a week since the last devblog...

Always i want to give you something to play or at least a fun video and so i tell myself "just get this done and ten you post" and then it's a week over and i still haven't posted >_<

https://ibb.co/44dtJVx 

So let me update you on what i did anyway! I really want to try keeping up those two to three devblogs per week even if i did not came as far as i wished. I like your feedback and really want to let you♥ know what happens more often!

So what have i done last week,

I continued working on the Framework showcase, i decided it would be necessesary to fix up some parts i did not like and that eat way too much framerate...

So i remade parts of the palace so that they are not using as many modular meshes and more "Hero" meshes.

Throne and Throneroom of Princess Arialla (See Pic above)


https://ibb.co/RvPMbnx

I want the Palace and the environment of Frost to be just like i imagine, and i noticed that the Modular look did not fit to some parts, or you can say i just needed an excuse to model something and get away from coding for a few hours :x

Then i added a few NPC animations for making chores like brooming or playing music on a harp so the Princess can listen to some music while sleeping :3

And then i Coded ohh boi have i coded and after like three mental breakdowns i finally solved an issue that was hard to track and annoying.

There are some events that have "Forced interaction" this means they usualy catch you when you get too close or when you for example pull your buddy out and closer her pose will change and if you get too close an event will start on itsown, like the Tail/FurJob here:

Notice what happens?Notice what happens?


https://ibb.co/Qn6hLb3

You just rotate 180 degree on the start and on the end of an event...

Now you think hey its an easy fix, just find the closes rotation and it's fine...

NOPE.jpg

because it's using the Root bone and the Control rotation and somehow i was too stupid to calculate the rotations in relation to another one and so i fixed it a different way!

So now i first get the Pelvis bone and copy it to the same Transform as the Event Pelvis bone.

Then after the player pelvis is alligned with the event pelvis bone,

i copy the Root transform and blend it over the pelvis transform and....

https://ibb.co/y6jMG83

https://ibb.co/YLfF7J2

Tadaaaaa  it actually works pretty well no matter the Root Transform :3

https://ibb.co/njQVNx0

Now lets talk about tails,

https://ibb.co/5RML4N4

Characters with multiple tails are fluffy and fun,

so i made four different versions,

https://ibb.co/3vjGnSS

The way they work is, in NPC mode the tail will be attached to it and move with her/him,

But when going into an event, the Tail will hide on the NPC because of animation sharing issues it needs to be inside the Event itself.

At the moment only Princess Arialla has Multiple tails (9), but i like to keep the option open for more multi tail characters.

https://ibb.co/P9xCSjM

But fluff also can cause problems...

You can't see the action :O

https://ibb.co/Tbtt3MF

So i made a XRay shader for some of your "Bodyparts" you can enable and disable it in the settings menu or by pressing the "X" Button.

I still don't know about the look, it feels like out of palce with the XRay shader on, but i also get that it is fun knowing what happens :O

What do you think about the Xray shader?

https://ibb.co/M9XvLHk

So now that's all for now,

I am still working for today, lets see what i can get done :3

Will update you again very soon!

and one thing i was planning to do over the weekend, was to finish the last Male player character...

but i got carried away by this other stuff above, will put some fun examples about the male player models into the comming devblogs, if you are interested in something i should talk about just tell me in the comments!

♥u

Your Furrier,

ps:

These are the Framebuffer visualizers, some look really freaky, my favorite is the "WorldNormal" one on the top right corner :3

https://ibb.co/qxT61xG

Also B Version of the pose on the top :O

https://ibb.co/R7GwRkf

https://ibb.co/mRmq0sj

Checkout the attachement for a secret additional image :3

Files

Comments

Swlightman

I love your work and with its multiple tails it looks very well done. The throne in temple is for the mirage where to get the quest?

Furrier

If you want to see the harp playing foxes wip here :3 https://vimeo.com/683424147/d4b3d6ae7f

Furrier

no it's from Frost, Princess Arialla's throne just looks pretty "bed" like, usually she sits in there only night time she lays down like in the gifs :3

Swlightman

Such beautiful music to fall asleep tonight, I love this tune very much and the characters using these instruments my dear Furrier. &lt;3

Swlightman

It looks so fantastic, even with the characters with lots of tails. &lt;3 &lt;3 &lt;3

Swlightman

Does Princess Arialla's already have its own sounds and subtitles?

Wayne sills

Your ferals are beautiful furrier❤

Donshadowwolf

OMG💖💖 soo cute foxgirl

Anonymous

I wanna play xD .....

Wolfy Wet Furr

Wow! That's an impressively talented set of tails. Thanks for putting in the hard work and time to make that happen! I did not realize how badly I wanted that experience in my life until I saw this.

Archimedes

Oh I love her and the capture aspect. It gives a Dom feel. Personally I don't need the xray (the complete engulfing in the tails is very neat, honestly the more the main character is wrapped up the better) but I understand why folks would want it. I appreciate making the xray optional though.