FluffyFriendDevblog (VideoContains Spoiler For Frost!) (Patreon)
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Hi Fluffy Friend♥
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INFO:
For everyone wondering where all the fur comes from for that bed,
don't you worry there is NO killing or violence in Frost, the Foxes are collecting hairs from time to time with a comb, and then they weave them on a big loom into furs.
This is a gameplay element because this is how you earn gold.
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Lets talk about Animation and interaction!
In all my games i try to give you as much freedom as i can, this also means that some things work differently than in other games you may know.
The player controller does a Trace every .2 seconds for things that are inside the crosshair,
it checks for:
-NPC's
-Events
-Interactables
For an NPC it checks if it is inside an Event,
If no:
Take NPC Interaction Strings (Three strings corresponding to the "E" "F" "C" keys on your Keyboard.
"E" Most of the time is for "Hugging" or "Kissing" (depents on the level/Stat of the NPC)
Hugging or kissing reveals the current level of the character to you, and what she/he feels for you.
"F" is for "Follow me" / "Stay here" commands, or if NPC is in an event it is for showing the interaction UI where all the animation sets currentlyaviableare listed.
"C" Is for "Assign" you use this to assign a Event to a NPC where she/he will go.
Depending on what kind of NPC you talk to the "F" and "C" keys are different for example Vanilla Mistress Frost won't follow you if you tell her to.
It also checks for what kind of "Tools" you have selected,
With "Tools" i mean if you play a male your cock, and/or your Tounge, Hand and something you can Carry like the Perfume Bottle or a Vibrator or whatever.
When you have A "Tool" Selected the NPC will automaticly check which "Point of interest"(POI) is closest.
POI's are:
-Mouth
-Breasts
-Pussy
-Ass
-Special (Reserved for things like Fur/Feet/Hair Jobs and so on)
When you get close to a POI that has an Animation Set you see a little Particle system and hear a sound that indicades you that there is something to explore.
Then all you have to do is let go of the left mouse button to start the Event!
There are many fun places you can "Explore" :D
For the Video above,
I was asked about how well the animation syncing works, and the video above shows you Three perfectly synced characters two with the same skeleton! and all touching each other :3
Download 1gb:
https://vimeo.com/user143774380/download/674888327/7c32217bdb
or
https://drive.google.com/file/d/1Z9YyWRFO3yJIGYmdRtSyOpSJJu6S6FG7/view?usp=sharing
If video above is not working for you please tell me in the comment section!
Please node that it is wip, mostly because i broke my sound generator system and need to fix it, it creates sounds to random at the moment.
For the Synchronized animations:
The trick is to get all values from the event actor and generate a time variable that goes from 0 to 1. you use that to loop your animation asset and when you reach 1 you set it to 0 so it repeats, you then can get the time variable in the animation instance for each component.
Then after that all you have to do is to create two animation assets and paths for each character your animation instance can jump on to.
One thing i have not solved is if you use multi dimensional single frame blend spaces you can't use animation notifys... this sucks a bit but i plan someday to code a custom 2d blend space that supports that, if you are interested in that i could make a plugin and send it to you when i actually made it.
I will no go back to work, today i like to get the frost part done, there are still some things wrong with the palace and it is missing tons of small things, my coffeemaker is doing overtime! :o
Tomorrow i will hopefully show you the Frost Palace in all its glory!
♥u
Your furrier,
Usually they will look at your "Tool" when you get closer, but somehow those two refuse that.... i think they need some more attention >3