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I made this simple little self contained button press component this week, and since it self contained, its safe to give out if anyone wants it.

Basically you attach this component to your main player blueprint, and it will give you a little button mash event.

To use it all you need to do is call the Button Pressed function whenever a button is pressed.  This function will return a boolean letting you know if that button press hit the "goal" or not.  

You can set how fast it ticks, how much it decreases each tick, and how much each button press increases it to make it easier or harder to win.

Let me know if you have any questions!

Comments

Anonymous

Great! Thanks for that asset Mithos56 its useful in order to learn UE4