March 19th Weekly Update (Patreon)
Content
Looked into updating to lastest version of Unreal:
With the release of Unreal Engine version 4.15, there are a few animation features that I would like to use, and I've been wanting to upgrade. When I first made a copy of my project for that version of Unreal Engine, I got a lot of errors in lighting due to changes to Unreal's Tonemapper, and how their post process volumes work. This caused the materials(most notably Meridiana's clothes) to get very dark. This of course was not acceptable.
I did an initial dive when the beta was out to try to correct this, and came up empty. This week, I continued that and figured what settings would need to be adjusted to compensate. I know you're not supposed to upgrade during production, but Unreal Engine keeps releasing features that are very useful to me!
Charmed Enemy Horniness Timer:
I've also started implementing something I've been thinking about for a while. While I've always had a horniness stat for enemies, I just this week "activated" it. Now enemies will get more and more randy the longer they remain charmed. This will eventually result in them jumping Meridiana when they reach max charmed level. Previously, they would only jump her after completing a command(the only one of which included is attack).
This week, besides turning that stat on, I also set the enemies up to have simpler animations that might play as they get hornier. The player will have to do a button tap event to get the enemy off of them. (For example, a goblin might start humping her leg, and she has to kick him off) I hope this will be a fun way to give a little urgency to having and using charmed enemies.
Budget Motion Capture:
Lastly, I am looking to set up a cheapo motion capture system. There is a LOT of animation I want to do, and quite frankly it can slow me down. If I can set up a cheap system that works okay, it will greatly help me set up things like enemy idles, attacks, reactions, etc. I still plan on the sex animations to be hand done, and even with the motion capture stuff I would need to hand animate facial expressions, and finger movement, as well as clean up the motion capture.
The least expensive(and for now only affordable) options are a setup with a lot of playstation cameras(which are like 6 bucks a piece and dirt cheap) or with 1 or 2 xbone kinects. As the playstation cameras are so cheap, I'll be trying both out to see which works best for me. ( I need to consider not just final quality, but ease of set up and break down, and calibration.)
If you've got any experience with this stuff, and advice you can give would be awesome! Also I am aware of the Perception Neuron, its just a little bit outside of what I'd like to spend right now. ( someday, though!)
That's basically what I did this week. I had plans to do some animation, but that's stuff I want to wait on to test the motion capture stuff with.
As always I'd love to hear any comments, or questions!