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This one isn't super exciting, as it was all a lot of set up and prep work.  No pictures today :(


Looked into updating to lastest version of Unreal:

With the release of Unreal Engine version 4.15, there are a few animation features that I would like to use, and I've been wanting to upgrade.  When I first made a copy of my project for that version of Unreal Engine, I got a lot of errors in lighting due to changes to Unreal's Tonemapper, and how their post process volumes work.   This caused the materials(most notably Meridiana's clothes) to get very dark.  This of course was not acceptable.

I did an initial dive when the beta was out to try to correct this, and came up empty. This week, I continued that and figured what settings would need to be adjusted to compensate.  I know you're not supposed to upgrade during  production, but Unreal Engine keeps releasing features that are very useful to me!


Charmed Enemy Horniness Timer:

I've also started implementing something I've been thinking about for a while.  While I've always had a horniness stat for enemies, I just this week "activated" it.  Now enemies will get more and more randy the longer they remain charmed.  This will eventually result in them jumping Meridiana when they reach max charmed level.  Previously, they would only jump her after completing a command(the only one of which included is attack).

This week, besides turning that stat on, I also set the enemies up to have simpler animations that might play as they get hornier.  The player will have to do a button tap event to get the enemy off of them.   (For example, a goblin might start humping her leg, and she has to kick him off)  I hope this will be a fun way to give a little urgency to having and using charmed enemies.


Budget Motion Capture:

Lastly, I am looking to set up a cheapo motion capture system.   There is a LOT of animation I want to do, and quite frankly it can slow me down.   If I can set up a cheap system that works okay, it will greatly help me set up things like enemy idles, attacks, reactions, etc.   I still plan on the sex animations to be hand done,  and even with the motion capture stuff I would need to hand animate facial expressions, and finger movement, as well as clean up the motion capture.


The least expensive(and for now only affordable) options are a setup with a lot of playstation cameras(which are like 6 bucks a piece and dirt cheap) or with 1 or 2 xbone kinects.  As the playstation cameras are so cheap, I'll be trying both out to see which works best for me. ( I need to consider not just final quality, but ease of set up and break down, and calibration.)

If you've got any experience with this stuff, and advice you can give would be awesome!  Also I am aware of the Perception Neuron, its just a little bit outside of what I'd like to spend right now. ( someday, though!)


That's basically what I did this week.  I had plans to do some animation, but that's stuff I want to wait on to test the motion capture stuff with.  

As always I'd love to hear any comments, or questions!

Comments

Alliterative Acolyte

Having charmed enemies becomes increasingly frisky over time sounds promising both conceptually and mechanically. What do you envision happening if you fail to, for example, kick a goblin off in time? Would it transition to a regular sex scene, or would he sate himself and fall asleep? I ask because the latter is more of a liability (since Meri is denied her mana).

That One Guy Who Never Pledges

Sounds cool, new features to make animation better and easier in the long run are definitely worth the small delay, and the mechanic of enemies becoming more frisky sounds good both thematically and in gameplay. On the subject of Meridiana's clothes, this might just be me, but I feel like her regular outfit (the less revealing one you start within the demo) might use a change. The thing I'm thinking is that the lower half of it should cover more, and maybe not cling to her butt quite so much. I know she's supposed to be a sexy wizard, after all she's essentially weaponized sex, but the bottom half of that dress covers a lot less than the top half. I don't want it to cover a huge amount, but maybe it should be cut lower at her waist and be a bit longer. My reasoning behind this is that it would make the outfit seem more consistent, and also make seeing her nude or certain actions making it drift up be more rewarding. What I mean is that when you see her nearly naked all the time the actual sex and sexy actions aren't as gratifying because you were already seeing her nearly naked, what with how the dress always drifts up and/or to the side, showing off her thong. By changing it like that seeing her without her clothes would be more gratifying, or at least I think it would. After all, if someone wants too see her nearly nude the whole game there is the other outfit which shows off her boobs a lot more and covers even less of her waist.

Mithos56

If you never kick them off, they will eventually switch to having sex with Meridiana. While she will get her energy, it might not be the time, place or enemy the player wanted.

Anonymous

Hi. Have you seen the news regarding in-engine animating in the upcoming 4.16? It seems like a great addition to quickly animate some stuff.

Anonymous

Hi Mithos56, I have just pledged $10, where do I get the game download. Thank you.