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This week I focused on correcting a lot of bug fixes, as well as some test with animation and environmental assets.


Because there is so much going on, Meridiana's controls are actualy split into a few different classes.  Her targetting system, and spell casting systems, for example, are completely seperate from the main class that controls her general movement.  On top of that, the climbing system she uses is a seperate component.  

This all makes it much easier to edit things, or make broad changes.  It also makes complile times much faster when I do make a change.  The problem is making sure all these classes are on the same page and know what's going on, and when, with out getting them referencing each other left and right.

So this week I spent a large amount of time making sure all the other classes knew when they could and couldn't do their thing, and fixing bugs that would have them all going off at the same time.  This keeps Meridiana from accidently climbing a wall when she attacks close to one, or trying to cast a spell while while climbing.  


I also found some wonderful environmental assets over the holidays that was on sale.  I was hoping it would mesh well with my characters, as it would save me a lot of time.  

I finally got a chance to do a couple tests, and it doesn't look like it will work.  

Besides Meridiana appearing blue, the environmental stuff is just a little too cartoony.  I'm okay with some of the forest stuff(not the trees).   

So it looks like I need to keep making my own assets!


I also started putting together a combo attack, and have an animation where she jumos forward and causes a magic flash in place.

I've included a little root motion in the animation, so that she moves forward as you use the combo.  

However, once I implemented it, I realized I was thinking a little too much as an animator and not enough as a designer, as the animation is super slow and over animated.  

I think I need to go back and make some very quick simple animations for this attack, so that it can be used as intended.

While I want some of the magic spells to be slow to cast, the point of these attacks is that they are quick, and while they may not do a lot of damage, they give you the room you need to do more powerful attacks.


I did also start to build a system for thrown objects to injure enemies.  I've started with the barrels, and they can spread fire, knock things back when they hit them, and cause damage now.

I'll still need to make them break on impact, but that's to come down the line!


That's pretty much it for this week!  

As always I'd lvoe to hear any comments/suggestions or concerns!



Comments

Anonymous

What's been the toughest part of making the game so far Mithos?

Anonymous

When I first saw the pics I thought wow this is starting to look good but then I read you complaining about it being cartoony.. so I wonder, do you want it to feel gloomy and dark themed?

Mithos56

Maybe a little gloomy sometimes, although I do like saturated colors. Its more I just don't feel like they fit together. She doesn't look as cartoony as the background elements.

Anonymous

Hello, I like the game and started supporting it yesterday, but where can I find the latest version for 1$ patreons since I am playing one from July 2016

Anonymous

Actually the cartoony environment still looks good and better than being realistic and I think it suits your theme well. Oh and any plans for facial animations for Meridinia and the others? It feels a bit turn-offish when you see the characters banging like emotionless robots

Mithos56

Depending on the amimation, they should have expressions. The only ones that really don't are the fish dudes, and that's because they're expressionless.

Mithos56

Lastest Game Build(This is the test environment with the climbing stuff released in early December) You'll need to cut and paste the entire link. 64 bit: <a href="https://mega.nz/" rel="nofollow noopener" target="_blank">https://mega.nz/</a>#!fBJGBbRQ!bXmUWuBWoNBvPsrxlZvMqhisY9BKO_3c9Lxuzz54F2E 32 bit: <a href="https://mega.nz/" rel="nofollow noopener" target="_blank">https://mega.nz/</a>#!vcABAbwR!SEqNiFjM_3d0QG-W2s_bH_-5tuWOn21_KYmnrpv9k1o

Anonymous

Personally Partner I enjoy your style while it's a little cartoony I don't mind that in the least and as others have stated I think it fits your theme very nicely

Anonymous

Do you have the ability to edit the textures on the cartoony assets you bought? If so you could de-saturate them and maybe add some grain and/or bump maps that might help. Looks good other wise

Anonymous

Looking at just the pure geometry of your purchased assets, I think Lexxie's got a good point. The main issue seems to be in how the texture work is pretty noticeably flatter and has less "realistic" detail. If you've got the ability (technically and legally) to reskin the models, it might be worth your time to try retexturing before you resign yourself to doing 100% original work.

Alliterative Acolyte

Just discovered your game today and I have to say, wow. I mean, I know it's still a work in progress, but already I'm blown away at the level of detail. The quality of your animations are astounding, not to mention the variety. I especially love how Meridiana becomes flushed and sways drunkenly when you max her magic power. That's a really nice touch.

PTRNDTA

Hallo Mithos56, I really like your work, but I think you should work more on the adult part of your game. Last exciting update has been long ago. I still think you do high quality work on the fighting and surrounding stuff, but thats just not what I was aiming for when I became a patreon. Sincerely a fan

Anonymous

I became a 1 dollar patreon your link does not work to download your game in the 1 dollar patreon area :(

Mithos56

I'll try to as soon as I can. I know this non adult stuff can be boring for some, but if I don't do it, I might as well be doing photo sets or a visual novel.