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Someone had mentioned controller support needing to be updated, and seeing as how this would be the more comfortable controls, I took some extra time this week to get that all set up.

I got all the UI elements in place and then set to making sure all the controller buttons where mapped.  I'm using the Shoulder buttons for the attacks, so that the player can still control the camera while they are moving.   

This ended up causing a problem, as with teleport being a face button, you can no longer use the right analog stick to aim the teleport.  

To fix this, when you hold the teleport button on a controller, the left analog stick will switch from movement to aiming temporarily.  While not being super intiuitive, it becomes second nature pretty quick.

I plan to move draining magic to the use button, just to make it more inline with how you interact with other objects.

The keyboard and mouse controls still need to be adjusted until they are as comfortable as possible, and then I'll work on making controls rebindable.

Its funny how complicated something like keybinds can get, but I really do want to make sure the game isn't breaking anyone's hands!


I really appreciate the support, and have a safe and wonderful week!

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