October 16th Update (Patreon)
Content
Starting with the physical animation, this will end up saving me a lot of animation work. Instead of having to make hit reactions for all the characters from all the directions, I just have to apply a force to the right body part to simulate that action.
For knocking enemies back, I can go from a complicated system of checking of animations to activating and deactivating ragdoll physics at certain times.
Some of the animation might not look quite as good as well thought out manual animations, but with 4 hit animations and 2 knockback animations for each character, this will end up saving me lots of time!
It took me a little while, but I was able to finally find what the Ogre is supposed to look like. While he still needs his finishing touches, overall I got the look I wanted for him. When I read about ogres in fairy tales and folklore, they're often described as just large humans. I tried going that route, kinda giving him an oversized head and meaty hands. I'm not gonna show a size comparison yet, but he's a big boy!
Right now he's got the sandels on, and I'll probably end up making him barefoot. Also, I doubt he'll be wearing a hat, I just like making hats.
And just because I like messing with her costume, its like relaxation for me, you get this:
As always I'd love to hear any comments, questions, or concerns!