Weekly Update (Patreon)
Content
I worked on a few things this week, but what I specifically wanted to show off was a few magic/ability updates.
First I've changed some effects and spells for air magic, making the boomerang look more like wind, and making the blast of air be a more direct blast.
I'm not removing the freezing powers, but I will be making them their own magic power. I really like the ice stuff, but it just didn't feel like I had it in the correct place.
I've also added a requested knife ability. You can now throw the knife. Similar to God of War (although a knife is far less intimidating than an Axe), the knife will stick into whatever it is throw at, and stay there until it is recalled manually by the player. Right now it isn't too strong, but like anything else it'll be balanced as we go.
With this I know the player always has some sort of projectile ready to go, and so I don't have to worry about puzzles being broken or unuseable.
My next change for the knife is going to be some additional animations for shorter enemies, so that you don't have to worry about always missing them.
That's what I wanted to show off for this week, I hope everyone has a wonderful week, and stay safe!