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Besides working on some animations and models this week, I also started to put together the rig for the male figure.
The idea is that the various humanoid enemies will all have be able to be skinned to this same skeleton, and use the same animations.

As always I've been experimenting with different skeletal setups, to try to get good deformation without a lot of headaches.  I've come across a technique that's almost like a double knee that I like a lot, so I might show that off more if it works out.


I've also spent some time working on fixing some issues that people had with the Tutorial level, and trying to straighten that out a bit.  Not sure if I'll have that for the next build, but I'd like to have at least a bit of it.


Sorry that these updates aren't a whole lot longer, but these aren't complex things, just time consuming.

I'll see if I can do some more exciting stuff real soon!

Thanks so much for the support, and stay Safe!


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