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Continued work on the rooms and models and animations this week.  

I've started trying to build out more combat rooms, in which all the bad guys need to be defeated before you can progress.   The few I've added aren't too bad at all, but I'm thinking about some larger more enemy filled rooms as well.

I also want to have a few random lore rooms, but I'll show those off later, as I do more story stuff.


I also took the time to player proof a few of the rooms, so that you can''t break them.  

I promised arachnophobia mode, and I made sure to get that implemented this week.  Right now it replaces the spiders with a simple box mesh, but I'll try to think of something funny to replace them with in the future.  (Right now I'm thinking floppy wieners)

If you think of something funny to replace the spiders, let me know!


Otherwise I still feel on pace to release something this month, but I'll likely keep the build smaller to just highlight this area that I'm working on, and keep the file size down!

Hope everyone has a good week, and stay safe!


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Comments

Anonymous

replace the spider with killerbunnys (holy grenade not included)

VitAnyaNaked

<p style="color: #008600;">I think your thoughts about reducing the assembly make some sense, in any case, do as you see fit</p>