January 30th Weekly Update (Patreon)
Content
This week was a pretty fruitful and I got a lot done!
I spent a lot of time developing rooms for this level section, and I've gotten into a rhythm with creating them, as long as I have ideas. Since they're so interchangeable, I'm throwing a lot of stuff at the wall, and if something doesn't stick, its very easy to just delete it.
I did get caught up in a lot of bug fixes, some attacks behave and aimed wrong depending on which direction your character is facing, so that needed adjustment.
Some of the puzzles in that I've come up with (mostly traditional ones that I really want to include), can be trivialized with Meridiana's movement. Between her teleport and jumping glide, there is a lot of stuff she can skip.
I've worked around this a bit by adjusting the puzzles. (For example, some puzzles get a bit windy if you jump.)
But I've also adjusted the regen of stamina a bit as well. This is all just changing numbers, and isn't a change in mechanics. Stamina will generally regen slower, but can be sped up through sex, or later rest or potions. So this will kinda give players the choice to waste some stamina in order to bypass a puzzle, or save the stamina and figure out the puzzle/trap. This is something I was planning or adjusting anyway, but I'm just testing it a bit earlier now.
I've also spent a little time learning a bit about how some animation systems work in unreal, and while I don't want to stop to change things now, in the future this might allow me to make somethings animate a little better!
Also did some research with Nanite in Unreal Engine 5, and it seems like it can be used to do some really cool, efficient stuff, so I'm excited for that someday as well!
I definitely want/need to release a build this month, so expect that in the next couple weeks! It'll focus on this modular changing level section, just to keep the build a bit smaller.
Thanks so much for the support. Stay safe and have a wonderful week!