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This is a new build to test some changes I've made to the combat/magic system.  At this point, its gonna be more about tweaking numbers than changing things, but I would like feedback on it.

Same link as above

https://mega.nz/file/eRxU3KoS#4aRJpCGHdgKtZpljLJMJYjNa6z_0-vG3LiyQwn0qlsQ 

Once you've absorbed an element, it will give you a two spell set for that element.  This also applies to having sex with the Witch doctor goblin(he's the only goblin with magic to steal), and casting the call storm spell (Right now only the ranged attack is set up for lightning)

You can have up to four sets in addition to the knife and gun, and can switch between them with the 1-4 keys, or the D-pad on the controller.  

To switch back to the knife and gun, you use R, or the left face button on a controller.


These are some small changes I am considering to adjust it a bit (not necessarily all of them)

-  Giving each set a time limit before you lose it.

-  Making the player cast a spell to get the set from the elements, instead of automatically getting it.  The spell would cost one of the two magic that absorbing that element gives you.  (I'm likely going to build these spells regardless, so you can recharge attacks you like)

-  Reducing and/or removing all stamina costs, but making the players stamina NOT decrease except under special circumstances.  This would make ALL combat spell casting more precarious and thoughtful

-  Adjusting the number of charges for each ranged attack.


Please let me know what you like and don't like!


Known bugs that I caught after the upload:

Releasing the aim button while an aimed attack is going off can sometimes cause the player to freeze in place.  Doing another aimed attack should fix it.  (already corrected for next build)

Switching weapons sets while attacks are playing can sometimes cause some wierdness (already corrected for next build)


Files

1.79 GB file on MEGA

Comments

R3D_GH0ST13

i downloaded it. And it wont let me open it