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This week I continued to tackle things on my to do list.


I took some time to look at automatic generation in landscapes.  This includes putting in cliff textures, and automatically populating the correct type of foliage.  

In this example, the cliffside automatically generates based on the angle, and the grass fills in the green areas.  I can also change the color of the grass quickly and easily as well.

As I'm doing this, I'm also trying to build out my own landscape and foliage assets, so that everything works exactly how I want it to, and all meshes together aesthetically.


I want to add more variation to some enemy attacks, so I worked on some attack animations.  Disarming an enemy won't always make them less dangerous. 

I also continued to make sure enemies can explode.  It entertains me.

I've also been working on making some of Meridiana's movement a little more fluid, but that's going a bit slow.  I continue to whittle away at it, and when I'm happy with it, I'll show it off.

I'll try to get some more sexy stuff done this week!   Until then stay safe and have a good week!

Comments

Anonymous

keep up the great work man

Anonymous

Beautiful ❣️

Anonymous

Great work!🤩💋